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What is your ideal party size in an MMO?

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Comments

  • higher number in a group may mean higher diversity in content diffulty. 
    At least in single group content.

    Personally, 8 was the number of players required tu full a group in DAoC and, since I'm nostalgic, 8 it is. 
  • 6 is probably the best imo but 5 works as well.
  • ArchivedUserArchivedUser Guest
    edited August 2017
    And group and individual skill must also add into the mix, not just number. 
    The way Intrepid is talking, 'one of each type' of the 8 would obviously provide the optimal range of skills for discovering anything they might have designed into the dungeon...e.g. maybe not having a ranger means you miss out on the one person in the group who's equipped to uncover that secret part of the cave ... but say that ranger's having an 'off day?'
    Or that 3 rogues might indeed 'stealth' their way through the place and exit alive but miss out on discovering the main secret of the place...
    Or that an experienced and battle-hardened 5-group might make it through, grab X loot and make Y 'big' discovery - complete the dungeon - and have a great time because their mix of innate skills and numbers + experience pulled them through.

    Of course, they need bacon too, whatever! And pi.
  • as most people will dps ,1 tank and 1 healer  plus 3 dps as seems about right for what ratio the community normally play 
  • Shfifty five
  • I forgot to mention that world content is not restricted by party size.
  • The party just needs beer...and the more people, the more beer.
  • Sintu said:
    The party just needs beer...and the more people, the more beer.

  • I loved how having 4 characters in a group seemed to work really well in Star Wars: the Old Republic.  There's enough spots that you can fill each role but it was easier to get a full group than in a game with bigger groups.
  • 5~6 has always been my preference as you can get a nice variety of roles while still keeping that small group feeling. I enjoy having space for options. Extra damage dealers for covering ranged vs melee, physical vs magical; or maybe picking up that off-tank; or a support/cc or two. Slightly more people would probably be alright, but less starts feeling too small for me and also tends to exacerbate the issue of cookie-cutter role makeup for groups.



  • ArchivedUserArchivedUser Guest
    edited August 2017
    I mean, I put down 6. But in reality I can't really answer on a way that makes sense, untill I've played/watched the game a bit more. and know what type of positions are needed to have a team that compliments each other.
    Last I heard this game has 8? So that telegraphs yo me that they have optimized the gameplay to that number. Meaning that we'll probably see around 6-8 different roles in dungeons and such that needs to be filled, to have "the perfect group".

    The problem with larger groups come down to when you are grouping with pubs. The larger the group the more complicated pubs will become. I like hard, don't get me wrong. But I like a game to be wrong because of the content. Not because the communication is lacking. I'm talking about smaller dungeons now. Larger Raids is a whole different matter.
  • I don't have a preference but I will say the larger the party size, the more difficult organization becomes. It starts feeling like herding cats.
  • I personally think that the ideal size is relative to what your doing.

    Duo is great 
    Party of 5 or 8 for general grouping
    Raids of 20-50
    War multi parties of 5-8
    Open Raid / Server major event free for all as many as can be on screen
  • Going to say this right off the bat, I really dislike pugs its why I am part of a guild, I will pretty much only do group content with guildies and with 8 being the group size getting a group together might be a challenge. I don't hate pugs as such its just that over the many years of mmo gaming some of my experiences have left a somewhat bitter feeling towards pugs, the bad out weighs the good now sadly. You may well think I am the type who quiets group after the second wipe, well I am not, I am the person who will plug on trying to find a way to get through with the people in group, in the hope that we will learn and get better, find a way to defeat the content, sadly many times it simply didn't happen thus why I don't like to pug.
    I would honestly prefer less than 8 as group size, I feel it is just easier to get a group up and running in less time with a smaller group requirement, doing 8 man content may seem like getting a mini raid together rather than just a spur of the moment, hey lets go do a dungeon. It may very well be that there might have to be dungeon nights so we can experience the content.
    With 8 being the group size and the diversity of classes out there my hope is the content will be challenging, with a need for off tanks/healers, both hard and soft cc to slow immobilize mobs, buffs and debuffs being applied, at the correct times, not just maximum dps from everyone to blast everything out of existence.
    Will be interesting to see how things pan out and while I might not think 8 man groups is not ideal I will approach it with an open mind it is what it is.



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