Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
PVP question.
ArchivedUser
Guest
In another thread the following guide was linked to explain how the pvp system works.
http://www.ashesofcreation-the-odyssey.com/2017/07/pvp-flagging-and-corruption-system.html
Let me preface this by saying I could be misinterpreting information or the info may be outdated or wrong.
Now if I understand this correctly, in order for a green player to prevent dying and possibly losing gathered materials, he needs to fight back turning his pvp status to purple. Purple status, however incurs an "Experience Debt" which I'm not sure what exactly this means. Isn't this being punished for defending yourself?
The attacker only get corruption points if the attacked green player doesn't fight back. Meaning you have to let yourself die and lose material in order for the attacking player to be "Punished". Is this how it works? Because it seems to discourage pvp rather than promote it.
Edited for spelling errors.
http://www.ashesofcreation-the-odyssey.com/2017/07/pvp-flagging-and-corruption-system.html
Let me preface this by saying I could be misinterpreting information or the info may be outdated or wrong.
Now if I understand this correctly, in order for a green player to prevent dying and possibly losing gathered materials, he needs to fight back turning his pvp status to purple. Purple status, however incurs an "Experience Debt" which I'm not sure what exactly this means. Isn't this being punished for defending yourself?
The attacker only get corruption points if the attacked green player doesn't fight back. Meaning you have to let yourself die and lose material in order for the attacking player to be "Punished". Is this how it works? Because it seems to discourage pvp rather than promote it.
Edited for spelling errors.
0
Comments
You are correct on the second part though. If you don't defend yourself you remain green and upon killing you the attacker becomes red. But like i said above, dying as a green player has a higher penalty than dying as a purple player, so you have to pick whether you want to get the pker flagged as red and have a higher death penalty, or fight back to possibly win but even if you lose you get a lower dealth penalty.