Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Strength/Defensive point allocation
ArchivedUser
Guest
Does anyone believe a system should exist where the difference between the strength of an attack compared to the defense of the one being attacked results in a varying effect? Instead of just having some formula that only calculates damage?
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Comments
Let's say there are points we add in some form of an attack/defense point tree.
You customize your character and allocate points where you please. There are different schools of magic. There are different means of physical attacks. Each having their own defensive counterparts. Items would clearly bolster said trees.
Varying effects (such as stuns) would trigger when comparing the strength of an attack to that of the defense of your opponent. If you allocate points to strength, your attacks should be stronger. If your opponent is weak and decides to block with a shield, then what should happen if someone who has tremendous strength hits the shield of a weak opponent? It would also only make sense if weapon types and Armor types also play a role in this attack/defense capability.
Same thing can be done with magic. Offensive magic/defensive magic/natural resistance/armor resistance etc etc.
If you have a lot of Fire magic resistance, and a mage who has allocated points into fire magic blasts you with a rather strong fire spell, then the difference would be calculated between the two, and a result would take place. Maybe nothing happens, maybe you start on fire, maybe you are pinned down... the difference would determine the effect. That is what is meant by varying effect. The effect varies based on the relative attack compared to that of the relative defense.
What should happen from a realistic point of view, if in fact, these types of scenarios could take place in our world?