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Raids and Dungeons Party/Guild Clear System...

Will a first through tenth clear system be implemented in Ashes of Creation dungeons and raids?
For example: 1st clear (Insert party name/Guild Name) (Insert player IGN's here)
                      2nd clear....
and so on until the tenth clear.
Each top ten clear will give the party at the time of clear give extra EXP, Gold, and drops with the best extra rewards going to the 1st clear party and decreasing from there. Each top ten party will get a top ten title reward.

Title i.e: (Insert dungeon/raid name here) 1st clear: Player IGN
             (Insert dungeon/raid name here) 2nd clear: Player IGN and so on....
Also will there be a speed clear system with the same reward system as well except with out the titles with the records being record in a NPC building?...
To promote fairness for the speed and top ten clears all players in the party cannot be above the dungeon/raid recommended levels.

Please offer criticisms to improve this ^_^...
Also who else would like to see this system implemented?...

Comments

  • It was mentioned in the streams that they will be looking into leader tables for dungeons and raids etc but ofcourse it's so early in development we don't have any specific details as of yet :)
  • As @Diura said leaderboards are confirmed, but what those leaderboards will entail has not been confirmed yet. With their focus on making a themebox as opposed to the linear themepark that most people are familiar with you are not going to see your traditional leaderboards. Since every single server is going to have different content that unlocks at different times, the whole concept of world firsts, speedruns, and ladders that certain types of players use to stroke their epeens is going to be very different from what most are envisioning. Your server may not even have unlocked Nithions raid dungeon, while another server may have had it for 3 months earlier, then lost it when the node that content was dependent on deleveled. While there is going to be instanced and open world dungeons and raid content, your experience will vary greatly from server to server. Since there is no port to(quicktravel) function, a dungeon that unlocks on a node all the way across the map in your node may be something that you never see, since riding through several other players zones of control to get to said content will be an adventure all its own and will inspire epic stories of "member that time we tried to get to the Troll Cave of Mystery, and Guild X was waiting in ambush......"
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