Web based statistics

Would you like to see website based statistics about deaths and achievements including highest DPS hit, heal, how many crafted items made, ect  

Comments

  • I love stats. Stats are beautiful :) More stats the better \o/
  • Tableau dashboards?
  • I wouldn't mind an armory type website, but I don't want it to have statistics that would make it easy to exclude people just because they were away for 1 week, and can now not do this newly discovered dungeon, because every group requires an achievement etc.
  • Agreed with @diura ! Stats are almost as beautiful as myself!
  • Wolfwall said:
    Agreed with @diura ! Stats are almost as beautiful as myself!
    Quite an achievement, no doubt!
  • ArchivedUserArchivedUser Guest
    edited August 2017
    But would love for this statistics be viewable ingame as well.


    Would also love for this statistics to be skill based and not grind based.

    Person has killed 3 million wolves... that means absolutely nothing besides that the person has spent a lot of time online killing wolves.

    On the other hand, player has managed to kill 500 wolves in under 5 minutes means something. That is achieve.

    Or player has cleared dungeon X hard mode.
  • Your words will forever be held dear to me @Wraeven
  • No thanks.
  • I'm leaning more towards no, in that this smacks of DPS meters.  I'd more like how many of each type mob, but not how fast.  When it comes to other things like gear, mmm no thanks.
  • I have a similar concern to @T-Elf
  • ArchivedUserArchivedUser Guest
    edited August 2017
    T-Elf said:
    I'm leaning more towards no, in that this smacks of DPS meters.  I'd more like how many of each type mob, but not how fast.  When it comes to other things like gear, mmm no thanks.
    But why? I see a lot of people hating dps meters but I've never seen a clear answer to why you guys hate it. 
  • ArchivedUserArchivedUser Guest
    edited August 2017
    iPynuts said:
    T-Elf said:
    I'm leaning more towards no, in that this smacks of DPS meters.  I'd more like how many of each type mob, but not how fast.  When it comes to other things like gear, mmm no thanks.
    But why? I see a lot of people hating dps meters but I've never seen a clear answer to why you guys hate it. 
    Class x does ~5% less dps than class y. Let's not bring x (even though you can easily do the content with x) let's bring y instead.

    Or let's say you've a more utility based build, that will help in different ways, if you end up doing ~5% less dps than what you're supposed to do you'll start hearing, you suck, learn to play, go play y you clearly suck, you should do this and that instead.
  • iPynuts said:
    T-Elf said:
    I'm leaning more towards no, in that this smacks of DPS meters.  I'd more like how many of each type mob, but not how fast.  When it comes to other things like gear, mmm no thanks.
    But why? I see a lot of people hating dps meters but I've never seen a clear answer to why you guys hate it. 
    Class x does ~5% less dps than class y. Let's not bring x (even though you can easily do the content with x) let's bring y instead.

    Or let's say you've a more utility based build, that will help in different ways, if you end up doing ~5% less dps than what you're supposed to do you'll start hearing, you suck, learn to play, go play y you clearly suck, you should do this and that instead.
    People will do that even without dps meters. Look at gw2.

    anyway, only hardcore progression guilds do that in wow for example. And that's what you have to do if you want to be the very first to progress. 

    The guild im in is semi casual, and they're allowing you to play whatever you want in raids. I'm playing monk, the worst healer there is and they never complain. 

    Truth is, you want to join the very best but do not want to make the same sacrifices they do to be the very best. So it's not that the dps meter is the problem, it's you. Don't join groups that don't fit your play style and expect them to carry your ass. Join groups that don't care about that stuff like my guild. 
  • iPynuts said:
    iPynuts said:
    T-Elf said:
    I'm leaning more towards no, in that this smacks of DPS meters.  I'd more like how many of each type mob, but not how fast.  When it comes to other things like gear, mmm no thanks.
    But why? I see a lot of people hating dps meters but I've never seen a clear answer to why you guys hate it. 
    Class x does ~5% less dps than class y. Let's not bring x (even though you can easily do the content with x) let's bring y instead.

    Or let's say you've a more utility based build, that will help in different ways, if you end up doing ~5% less dps than what you're supposed to do you'll start hearing, you suck, learn to play, go play y you clearly suck, you should do this and that instead.
    People will do that even without dps meters. Look at gw2.

    anyway, only hardcore progression guilds do that in wow for example. And that's what you have to do if you want to be the very first to progress. 

    The guild im in is semi casual, and they're allowing you to play whatever you want in raids. I'm playing monk, the worst healer there is and they never complain. 

    Truth is, you want to join the very best but do not want to make the same sacrifices they do to be the very best. So it's not that the dps meter is the problem, it's you. Don't join groups that don't fit your play style and expect them to carry your ass. Join groups that don't care about that stuff like my guild. 
    The lack of a dps meter would hinder it in my opinion, what about gw2? Never played it. Also the WoW statement is false, it happens even in pugs and randoms, so it's not just tied to world firsts. Also I'm not talking about the best, this will happen in random groups you form in the world. Luckily the developers seem to be against them for the same reasons I am. They just aren't inclusive, they do more bad than good.


  • ArchivedUserArchivedUser Guest
    edited August 2017
    iPynuts said:
    iPynuts said:
    T-Elf said:
    I'm leaning more towards no, in that this smacks of DPS meters.  I'd more like how many of each type mob, but not how fast.  When it comes to other things like gear, mmm no thanks.
    But why? I see a lot of people hating dps meters but I've never seen a clear answer to why you guys hate it. 
    Class x does ~5% less dps than class y. Let's not bring x (even though you can easily do the content with x) let's bring y instead.

    Or let's say you've a more utility based build, that will help in different ways, if you end up doing ~5% less dps than what you're supposed to do you'll start hearing, you suck, learn to play, go play y you clearly suck, you should do this and that instead.
    People will do that even without dps meters. Look at gw2.

    anyway, only hardcore progression guilds do that in wow for example. And that's what you have to do if you want to be the very first to progress. 

    The guild im in is semi casual, and they're allowing you to play whatever you want in raids. I'm playing monk, the worst healer there is and they never complain. 

    Truth is, you want to join the very best but do not want to make the same sacrifices they do to be the very best. So it's not that the dps meter is the problem, it's you. Don't join groups that don't fit your play style and expect them to carry your ass. Join groups that don't care about that stuff like my guild. 
    The lack of a dps meter would hinder it in my opinion, what about gw2? Never played it. Also the WoW statement is false, it happens even in pugs and randoms, so it's not just tied to world firsts. Also I'm not talking about the best, this will happen in random groups you form in the world. Luckily the developers seem to be against them for the same reasons I am. They just aren't inclusive, they do more bad than good.


    Don't know about nowadays but in the beginning gw2 groups consisted solely of 1 Mesmer and 4 warriors because that combination was overpowered. This happened even though there weren't any dps meters or anything. You had to show the gear you were wearing or you would just get kicked. There was no gear inspection in that game. 

    Oh I remember that elementalists are stacked now for their damage. All without dps meters. 

    This is even more toxic in my opinion. This leaves no room for personal skill. 

    Anyway, you must've had even less dps than a healer for someone to scold you. That way you would've been a hindrance to the team anyway and you would've gotten scolded at anyway because you did something else wrong. In all my years of playing I've never seen anyone scold anyone for their dps in dungeons that no one is trying to progress in. 

    Id be happy with personal dmg meters anyway. I want one for myself so I can see what I'm doing wrong. I don't really care about others as it's easy to spot the bad player anyway. 
  • iPynuts said:
    iPynuts said:
    iPynuts said:
    T-Elf said:
    I'm leaning more towards no, in that this smacks of DPS meters.  I'd more like how many of each type mob, but not how fast.  When it comes to other things like gear, mmm no thanks.
    But why? I see a lot of people hating dps meters but I've never seen a clear answer to why you guys hate it. 
    Class x does ~5% less dps than class y. Let's not bring x (even though you can easily do the content with x) let's bring y instead.

    Or let's say you've a more utility based build, that will help in different ways, if you end up doing ~5% less dps than what you're supposed to do you'll start hearing, you suck, learn to play, go play y you clearly suck, you should do this and that instead.
    People will do that even without dps meters. Look at gw2.

    anyway, only hardcore progression guilds do that in wow for example. And that's what you have to do if you want to be the very first to progress. 

    The guild im in is semi casual, and they're allowing you to play whatever you want in raids. I'm playing monk, the worst healer there is and they never complain. 

    Truth is, you want to join the very best but do not want to make the same sacrifices they do to be the very best. So it's not that the dps meter is the problem, it's you. Don't join groups that don't fit your play style and expect them to carry your ass. Join groups that don't care about that stuff like my guild. 
    The lack of a dps meter would hinder it in my opinion, what about gw2? Never played it. Also the WoW statement is false, it happens even in pugs and randoms, so it's not just tied to world firsts. Also I'm not talking about the best, this will happen in random groups you form in the world. Luckily the developers seem to be against them for the same reasons I am. They just aren't inclusive, they do more bad than good.


    Don't know about nowadays but in the beginning gw2 groups consisted solely of 1 Mesmer and 4 warriors because that combination was overpowered. This happened even though there weren't any dps meters or anything. You had to show the gear you were wearing or you would just get kicked. There was no gear inspection in that game. 

    Oh I remember that elementalists are stacked now for their damage. All without dps meters. 

    This is even more toxic in my opinion. This leaves no room for personal skill. 

    Anyway, you must've had even less dps than a healer for someone to scold you. That way you would've been a hindrance to the team anyway and you would've gotten scolded at anyway because you did something else wrong. In all my years of playing I've never seen anyone scold anyone for their dps in dungeons that no one is trying to progress in. 

    Id be happy with personal dmg meters anyway. I want one for myself so I can see what I'm doing wrong. I don't really care about others as it's easy to spot the bad player anyway. 
    Okay yeah that sucks (gw2 thingy) really don't want to see that.

    Oh I didn't get scolded, I've just seen it happen multiple times and I've always declined the kick vote. Like I said in previous thread we seem to have had different experiences. Or maybe it's region based. But I've seen people get scolded by players multiple times. Happens every day :/ and they use the meters as an excuse. They don't bother checking his/hers gear. Or even look when the player plays. They just blindly stare at the numbers.. I've seen really good players get kicked because of it.
  • iPynuts said:
    iPynuts said:
    iPynuts said:
    T-Elf said:
    I'm leaning more towards no, in that this smacks of DPS meters.  I'd more like how many of each type mob, but not how fast.  When it comes to other things like gear, mmm no thanks.
    But why? I see a lot of people hating dps meters but I've never seen a clear answer to why you guys hate it. 
    Class x does ~5% less dps than class y. Let's not bring x (even though you can easily do the content with x) let's bring y instead.

    Or let's say you've a more utility based build, that will help in different ways, if you end up doing ~5% less dps than what you're supposed to do you'll start hearing, you suck, learn to play, go play y you clearly suck, you should do this and that instead.
    People will do that even without dps meters. Look at gw2.

    anyway, only hardcore progression guilds do that in wow for example. And that's what you have to do if you want to be the very first to progress. 

    The guild im in is semi casual, and they're allowing you to play whatever you want in raids. I'm playing monk, the worst healer there is and they never complain. 

    Truth is, you want to join the very best but do not want to make the same sacrifices they do to be the very best. So it's not that the dps meter is the problem, it's you. Don't join groups that don't fit your play style and expect them to carry your ass. Join groups that don't care about that stuff like my guild. 
    The lack of a dps meter would hinder it in my opinion, what about gw2? Never played it. Also the WoW statement is false, it happens even in pugs and randoms, so it's not just tied to world firsts. Also I'm not talking about the best, this will happen in random groups you form in the world. Luckily the developers seem to be against them for the same reasons I am. They just aren't inclusive, they do more bad than good.


    Don't know about nowadays but in the beginning gw2 groups consisted solely of 1 Mesmer and 4 warriors because that combination was overpowered. This happened even though there weren't any dps meters or anything. You had to show the gear you were wearing or you would just get kicked. There was no gear inspection in that game. 

    Oh I remember that elementalists are stacked now for their damage. All without dps meters. 

    This is even more toxic in my opinion. This leaves no room for personal skill. 

    Anyway, you must've had even less dps than a healer for someone to scold you. That way you would've been a hindrance to the team anyway and you would've gotten scolded at anyway because you did something else wrong. In all my years of playing I've never seen anyone scold anyone for their dps in dungeons that no one is trying to progress in. 

    Id be happy with personal dmg meters anyway. I want one for myself so I can see what I'm doing wrong. I don't really care about others as it's easy to spot the bad player anyway. 
    Okay yeah that sucks (gw2 thingy) really don't want to see that.

    Oh I didn't get scolded, I've just seen it happen multiple times and I've always declined the kick vote. Like I said in previous thread we seem to have had different experiences. Or maybe it's region based. But I've seen people get scolded by players multiple times. Happens every day :/ and they use the meters as an excuse. They don't bother checking his/hers gear. Or even look when the player plays. They just blindly stare at the numbers.. I've seen really good players get kicked because of it.
    Ah that sucks. I always decline the vote kicks as well. Not everyone plays to be the best and just wants to have fun. I always look at my gf to help me remind me of that. She plays with me just for fun and isn't really good. She does understand that she can't go with us on high mythic+ dungeons. 

    Yeah it's anecdotal evidence at best. Personally, I wouldn't ever kick someone if he's not hindering us from completing it. And most of the time it's either because he's afk or doesn't do something we need to complete and doesn't care less about it. For example, in gw2 there's this dungeon where 4 players need to stand next to a pillar to open a gate, the fifth needs to destroy something behind the gate. If one person refuses to do any of those we can't progress. And those elitists who want to kick, I vote kick them as well. 
  • Always love these things. You can see how many you got of them. Sort of a addiction. Its like how many total kills you have.
  • How about making it private? I can see mine, but I cannot see yours, and vice versa. You can still see how well you are doing. But let's be honest.

    Most people (And no, not all) use dps/hps meters as a dick measuring contest.
  • Not sure how you'd do rankings for DPS but general achievements like current character levels, enemies slain, playtime and number of quests completed kind of records sound good.

    I could send or share with friends to spur rivalry.
  • I think it would be great to see website based statistics They did it at first in Everquest 2. It was interesting to look at occasionally 
  • IMHO this reeks of elitism and ego mania as well as a way to judge others.    Ashes is supposed to be a community based game requiring cooperation between people, not competition between individuals.   Save it for the arenas.   Boast on FB and in your guild.  Why promote it for Ashes?  
  • I envision stats to be more like this https://ro.my.com/en/news/announcements/cbt-phases-numbers
    Rather than anything competitive :)
    I am somewhat biased though - I've a degree in sociology and social policy so stats/polls all that stuff is my thing and I get really excited over a pie chart xD
  • IMHO this reeks of elitism and ego mania as well as a way to judge others.    Ashes is supposed to be a community based game requiring cooperation between people, not competition between individuals.   Save it for the arenas.   Boast on FB and in your guild.  Why promote it for Ashes?  
    Sadly I would like to inform you that no, Ashes is not supposed to be non conflict game.

    There will be, and is meant to be large amount of conflict. The conflict is the grounding stone for Ashes of Creation. Both between individuals and between guilds. And I am looking forward to as much conflict as possible to keep things interesting.
  • Gothix said:
    IMHO this reeks of elitism and ego mania as well as a way to judge others.    Ashes is supposed to be a community based game requiring cooperation between people, not competition between individuals.   Save it for the arenas.   Boast on FB and in your guild.  Why promote it for Ashes?  
    Sadly I would like to inform you that no, Ashes is not supposed to be non conflict game.

    There will be, and is meant to be large amount of conflict. The conflict is the grounding stone for Ashes of Creation. Both between individuals and between guilds. And I am looking forward to as much conflict as possible to keep things interesting.
    I hate to tell you, but no where did I say Ashes was a "no conflict" game.  It is community based and cooperation is needed to build or tear apart the world.  I stated,
      "community based game requiring cooperation between people, not competition between individuals. "

    Sure there is competition between nodes and but notice 
     the "not competition between individuals".
  • Well you are plain wrong then, cause competition between individuals is required. Starting from open world PvP, and then on to other examples... just an example, leader of militaristic node is determined by duels. Leader of (not sure which now) node is determined by who has best score of some kind.

    So, competition between individuals right there. :)
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