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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Web based statistics
ArchivedUser
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Would you like to see website based statistics about deaths and achievements including highest DPS hit, heal, how many crafted items made, ect
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Would also love for this statistics to be skill based and not grind based.
Person has killed 3 million wolves... that means absolutely nothing besides that the person has spent a lot of time online killing wolves.
On the other hand, player has managed to kill 500 wolves in under 5 minutes means something. That is achieve.
Or player has cleared dungeon X hard mode.
Or let's say you've a more utility based build, that will help in different ways, if you end up doing ~5% less dps than what you're supposed to do you'll start hearing, you suck, learn to play, go play y you clearly suck, you should do this and that instead.
anyway, only hardcore progression guilds do that in wow for example. And that's what you have to do if you want to be the very first to progress.
The guild im in is semi casual, and they're allowing you to play whatever you want in raids. I'm playing monk, the worst healer there is and they never complain.
Truth is, you want to join the very best but do not want to make the same sacrifices they do to be the very best. So it's not that the dps meter is the problem, it's you. Don't join groups that don't fit your play style and expect them to carry your ass. Join groups that don't care about that stuff like my guild.
Oh I remember that elementalists are stacked now for their damage. All without dps meters.
This is even more toxic in my opinion. This leaves no room for personal skill.
Anyway, you must've had even less dps than a healer for someone to scold you. That way you would've been a hindrance to the team anyway and you would've gotten scolded at anyway because you did something else wrong. In all my years of playing I've never seen anyone scold anyone for their dps in dungeons that no one is trying to progress in.
Id be happy with personal dmg meters anyway. I want one for myself so I can see what I'm doing wrong. I don't really care about others as it's easy to spot the bad player anyway.
Oh I didn't get scolded, I've just seen it happen multiple times and I've always declined the kick vote. Like I said in previous thread we seem to have had different experiences. Or maybe it's region based. But I've seen people get scolded by players multiple times. Happens every day and they use the meters as an excuse. They don't bother checking his/hers gear. Or even look when the player plays. They just blindly stare at the numbers.. I've seen really good players get kicked because of it.
Yeah it's anecdotal evidence at best. Personally, I wouldn't ever kick someone if he's not hindering us from completing it. And most of the time it's either because he's afk or doesn't do something we need to complete and doesn't care less about it. For example, in gw2 there's this dungeon where 4 players need to stand next to a pillar to open a gate, the fifth needs to destroy something behind the gate. If one person refuses to do any of those we can't progress. And those elitists who want to kick, I vote kick them as well.
Most people (And no, not all) use dps/hps meters as a dick measuring contest.
I could send or share with friends to spur rivalry.
Rather than anything competitive
I am somewhat biased though - I've a degree in sociology and social policy so stats/polls all that stuff is my thing and I get really excited over a pie chart xD
There will be, and is meant to be large amount of conflict. The conflict is the grounding stone for Ashes of Creation. Both between individuals and between guilds. And I am looking forward to as much conflict as possible to keep things interesting.
"community based game requiring cooperation between people, not competition between individuals. "
Sure there is competition between nodes and but notice the "not competition between individuals".
So, competition between individuals right there.