Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Dungeons and End Game PvE Raid type content.
I certainly understand that there is much we do not know yet and much to be determined. I have not seen everything mentioned by the development team as well.
What I have read/watched seems that the dungeons and any assemblance of end game raiding will be fluid/change and come and go with the development level of the node they exist in.
My concern is always with the more social and casual to moderate guilds being able to participate in such activities while also providing a challenge to the more competitive raid groups. While I have raided at the high end, most recently ESO clearing HM or all their trials, I also run with more casual guilds and understand it takes longer and requires more work overall to clear a raid that offers a worthy challenge.
My question to the development team is, well first question, are raids going to disappear over time as the nodes evolve and devolve? If so, what is the plan to accommodate the more casual/moderate players?
While we are at it, will there be PvP Raid leaderboards?
What I have read/watched seems that the dungeons and any assemblance of end game raiding will be fluid/change and come and go with the development level of the node they exist in.
My concern is always with the more social and casual to moderate guilds being able to participate in such activities while also providing a challenge to the more competitive raid groups. While I have raided at the high end, most recently ESO clearing HM or all their trials, I also run with more casual guilds and understand it takes longer and requires more work overall to clear a raid that offers a worthy challenge.
My question to the development team is, well first question, are raids going to disappear over time as the nodes evolve and devolve? If so, what is the plan to accommodate the more casual/moderate players?
While we are at it, will there be PvP Raid leaderboards?
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Comments
Thank you for your reply, however, that is merely access to the content. If the content is designed to offer a worthy challenge it will take a more casual to moderate group more time to get the mechanics down and be able to clear it.
If it disappears to fast and if that casual group will have to go through the same learnings over an over without having the ability to also run raids they have already learned it becomes less fun for them.
I am saying this as one who has cleared all raids at all difficulty levels in ESO. Not many guilds in that game can say that at this time. I also raid with a more casual guild and understand the work they put into it. It is why I ask the question.
That works because it is predictable because the content is always the same and never changes. Now these dungeons will not be constant. They will be transient. There is no min/maxing and 'knowing' any dungeon. Instead all groups will have to do what the pioneers did who got the 1st clears and posted the look at my epeen videos.
They will have to build versatile and adaptable to cover all bases and eventualities because they do not know what they will face. Intrepid thus enforce build diversity rather than kill it.
Now we can get back to instictive skill, mutual trust and full on teamwork, rather than simply apeing someone elses recipe for success to get some shinies while raging at someone else for not wearing the right gear and using the right skill at the right time in exactly the right place.
I have still waited the next big innoative thing like raids was when introduced in WoW Burning legion. What that could be..?