Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Housing/Special buildings
ArchivedUser
Guest
So as far as the game design go's I am hearing a lot of new ideas that are very creative and i'm extremely looking forward to this game and with the destructive aspect in it i think it may allow a long lost idea that has been in many show's, anime, and debates among gamers through the ages.
With every game many of us like to look into the crafting system such as professions as it were. But how far do profession's go?
Most of the time we go into it for gear or to sell gear, some of us are in it for quests or achievements. I personally have had a concept that i would love to see realized in this game and that is that you can own a home and this home is unique to the player. Yes i know its been done before but what if you could select this property to become a profession building such as a blacksmith where someone could come to trade, buy, and sell weapons directly to you and the money goes into your pocket its a concept that is amazing giving life to the npc's that we just emptied our bags into because we needed cash or more space. Now due to the factor that no one person can be on at all time's to support a building there will need adjustments for the concept to work such as being able to purchase npc's to work your building while your away or making it a guild building etc..
With the destructive environment concept that allows for no player to completely own a building/ area forever this makes it plausible and completely eligible for this game to be able to have this concept..
This concept may be too early for the MMO genre but i would like for it to be reviewed as a passionate gamer. I would like to hear everyone's thoughts and critiques cause that is always how these crazy ideas get somewhere.
With every game many of us like to look into the crafting system such as professions as it were. But how far do profession's go?
Most of the time we go into it for gear or to sell gear, some of us are in it for quests or achievements. I personally have had a concept that i would love to see realized in this game and that is that you can own a home and this home is unique to the player. Yes i know its been done before but what if you could select this property to become a profession building such as a blacksmith where someone could come to trade, buy, and sell weapons directly to you and the money goes into your pocket its a concept that is amazing giving life to the npc's that we just emptied our bags into because we needed cash or more space. Now due to the factor that no one person can be on at all time's to support a building there will need adjustments for the concept to work such as being able to purchase npc's to work your building while your away or making it a guild building etc..
With the destructive environment concept that allows for no player to completely own a building/ area forever this makes it plausible and completely eligible for this game to be able to have this concept..
This concept may be too early for the MMO genre but i would like for it to be reviewed as a passionate gamer. I would like to hear everyone's thoughts and critiques cause that is always how these crazy ideas get somewhere.
0
Comments
These pieces of property can be built anywhere within a Node’s Zone of Influence, and only after a Node reaches stage 3, the Village stage. These are sizable plots of land that all sorts of structures can be built on. Inns, taverns, forges, smelters, lumber yards, mills, stables, are all things that you might find on a Freehold. These plots of land are where a player can really get creative with their buildings.
Destructibility of Freeholds: https://forums.ashesofcreation.com/discussion/34405/information-nodes-and-sieges/p1
I hope we really have a lot of customizing ability through crafting, with the options that evolve as the game evolves over time.
So curious will breaking into someones home or destroying it be a thing? If so, could we devise traps, hire guards, have guard pets to protect our property when it is being attacked?