Taxation and how it will effect you as a player.
ArchivedUser
Guest
- It appears that there will be guild taxation. I am not clear if this will be set by the Guild or be a flat fee.
- Node taxation how is this going to work.
- Marketplace taxation how will this work.
- I am not sure of any other taxation.
Are marketplaces going to be a flat tax fee or is this set buy the seller and where does that tax go.
Will there be some mechanic to avoid paying taxes as we can do in real life.
0
Comments
The whole point from a developers standpoint is to create gold and timesinks in a subscription based game. If you don't have item degradation and other fees that require a person to spend time making gold, people get bored fairly quickly of only doing the "fun" stuff. Once you have run the same dungeon 50 times, people just complain there "isn't enough content" and move on to the next thing.
I know people who think it is best for them to drive an extra hour to save money when filling up on gas for their car. "I drove over to this place, cause I saved 5 cents more than that other place that was trying to rip me off." Never figuring in the extra cost of the gas that they spent driving to their "best spot", and the time they spent out of their life for a minimal return and in many cases a net loss.
Yes I understand full well the need for time and gold sinks or else the game economy will collapse.