Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Will the best crafters in world be guild slave alts?
Dear IntrepidStudios.
Because there will be much value with crafting in this game and world where most of items are player made, can easily lead to situation where over powerly the best crafters will be guild owned characters. Characters which get all needed resources to progress like lightning with centralized resource system. Is this ok that invidual crafters have basically no change to stay even close of the curve or will your crafting system be implemented with mechanics, which prevents this kind actions? It ofc depends how much crafting is involved with grind and that way how much that grind can be bypassed with guilds. Or does the recipe system prevent this kind of activity already?
Because there will be much value with crafting in this game and world where most of items are player made, can easily lead to situation where over powerly the best crafters will be guild owned characters. Characters which get all needed resources to progress like lightning with centralized resource system. Is this ok that invidual crafters have basically no change to stay even close of the curve or will your crafting system be implemented with mechanics, which prevents this kind actions? It ofc depends how much crafting is involved with grind and that way how much that grind can be bypassed with guilds. Or does the recipe system prevent this kind of activity already?
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Comments
And of course there is two years of alpha an beta testing to come, where we as testers will provide the necessary feedback to Intrepid to help them tune and refine their game systems.
That progression through quests sounds actually really good and was something i also hoped and maybe there could be maximum limit what one character can craft in one day to restrict it little bit more. I see its really important that artisans really matters and have own meaningful place in this game.
This matter was something i wanted to pointed out as early as possible, because this can hurt the crafting and the game itself if not done right. But it seems that IS is on right track already.
But anyway IS, i am really interested to know more of your artisan systems.. in near future.