Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Voice Linked Emotes
ArchivedUser
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@S1ugTrailwrites:
As we all know a lot of games are built with the function to be able to use a microphone to speak to other players or even to replace using the keyboard for typing. It's pretty simple you scroll over an emote to either click it to assign to a specific key on your keyboard or assign it to the microphone. If you click the microphone a microphone will pop up letting you know it's listening and you simply say anything to assign it to that phrase or word Etc. So if I say thank you, my character might bow if I assign that emote to that word. Of course a function like this would be disabled if the character is already in the middle of an animation. So as not to conflict anything.
As we all know a lot of games are built with the function to be able to use a microphone to speak to other players or even to replace using the keyboard for typing. It's pretty simple you scroll over an emote to either click it to assign to a specific key on your keyboard or assign it to the microphone. If you click the microphone a microphone will pop up letting you know it's listening and you simply say anything to assign it to that phrase or word Etc. So if I say thank you, my character might bow if I assign that emote to that word. Of course a function like this would be disabled if the character is already in the middle of an animation. So as not to conflict anything.
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