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@S1ugTrailwrites:
As we all know a lot of games are built with the function to be able to use a microphone to speak to other players or even to replace using the keyboard for typing. It's pretty simple you scroll over an emote to either click it to assign to a specific key on your keyboard or assign it to the microphone. If you click the microphone a microphone will pop up letting you know it's listening and you simply say anything to assign it to that phrase or word Etc. So if I say thank you, my character might bow if I assign that emote to that word. Of course a function like this would be disabled if the character is already in the middle of an animation. So as not to conflict anything.
As we all know a lot of games are built with the function to be able to use a microphone to speak to other players or even to replace using the keyboard for typing. It's pretty simple you scroll over an emote to either click it to assign to a specific key on your keyboard or assign it to the microphone. If you click the microphone a microphone will pop up letting you know it's listening and you simply say anything to assign it to that phrase or word Etc. So if I say thank you, my character might bow if I assign that emote to that word. Of course a function like this would be disabled if the character is already in the middle of an animation. So as not to conflict anything.
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