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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Flagging areas for resource conflict
ArchivedUser
Guest
@Ninja Shadow writes:
What do you guys thinaa mechanic for guilds to be
able to make an area a flagged pvp zone so they can try to control a
resource point?
Flagged area would cause everyone 8n it to be flagged for pvp
Area would show up on map
Would have to cost something to make area to keep it from being spammed
If guild that makes area leaves it or its members in the area all die, flagged area go away
Would take time to set area up and warning souls be given to players in area
What do you guys think about this idea?
What problems do you think would come from it? And how would you implement ways to avoid them?
Bartle 80 explorer 47 socializer 47 killer 27 achieverFlagged area would cause everyone 8n it to be flagged for pvp
Area would show up on map
Would have to cost something to make area to keep it from being spammed
If guild that makes area leaves it or its members in the area all die, flagged area go away
Would take time to set area up and warning souls be given to players in area
What do you guys think about this idea?
What problems do you think would come from it? And how would you implement ways to avoid them?
The march for crumpets begins with you
0
Comments
If the area was small enough that it couldn't cover all of the resources then they couldn't use it to monopolize either. But would still be able to use it to protect their interests
This is a concern for me too and am thinking of ways to prevent it from happening. I am also not attached to the idea myself in that I am perfectly fine if it never come to fruition but think it is an interesting idea that could develop into something worthwhile.
Use of the mechanic would have to remain meaningful and because there are people that like to circumvent systems and use things for unintended purposes means it has to have limitations and costs and the only way to know what those need to be is by finding out how to exploit the mechanic... so please do try and punch as many holes in the idea so it can be improved or discarded if found unfeasible. I appreciate any input on the matter
Could limit the ability to 1 area per guild
Or within a curtain area of the guilds citizenship node
Or limit it to military nodes
Could also make it a perk that guilds have to chose over other perks