Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Unique crafting for unique player
ArchivedUser
Guest
@Fire0horse writes:
Hello, you have mentioned in one of your Q&As that crafters gonna be unique and would craft their unique items, but myself im a big fan of mmos and have played lots.of them but when crafting is something you only level up and unlock new things to make, at some point everyone is gonna be leveling up the same and making same things you make and then you would lose your touch, for example in a game like runescape i used to play when i was a kid they introduced new armour (rune) for the first time and only one player could.actually make it because they have (the level) to make it, but a year after more than 2000 player could the same, how are you planning to make players unique regading making their own items, is there gonna be some kind of customization that would even affect it with combat?or just a (level up unlock and make) system. Thanks
btw im inlove with your game
Hello, you have mentioned in one of your Q&As that crafters gonna be unique and would craft their unique items, but myself im a big fan of mmos and have played lots.of them but when crafting is something you only level up and unlock new things to make, at some point everyone is gonna be leveling up the same and making same things you make and then you would lose your touch, for example in a game like runescape i used to play when i was a kid they introduced new armour (rune) for the first time and only one player could.actually make it because they have (the level) to make it, but a year after more than 2000 player could the same, how are you planning to make players unique regading making their own items, is there gonna be some kind of customization that would even affect it with combat?or just a (level up unlock and make) system. Thanks
btw im inlove with your game
0
Comments
Some materials are from bosses, some from seasonal mobs and environmental materials (might be there one week and not the next) you might need to do caravan trades to other nodes to get other materials. So even if lots of players have access to the videos you're still going to have to put in the effort to craft.
I imagine there will be multiple crafters of one product but that's better anyway cos if that crafter is offline someone else might be available for crafting.
You are able to set the currency you acquire from these, after the set period then anyone can use the blueprint/design without paying anything.