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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Solution to world PvP restriction
Since this game is designed to make the players build the world, instead of random punishments from nowhere, I have a other suggestion to limit PvP.
Allow players to hire NPC guards and give a option to build guard towers/guard posts.
These guards could be then used to patrol in selected locations, like around the cities, on the roads etc.
This way the players could create zones, where PvP is limited, as the NPC-s would defend the players inside it. Ofc they would not be unkillable NPC-s, and one would need to pay to them regularly in order to keep them.
This could be further improved, by things like:
-customizable guards, i.e: the players would put gear on those npcs(so their power would depend on the equipment)
-the owner(be it player or a city, whoever pays for them) could set their hostility. Like attack non-citizens, attack players with negative karma(player who kills many unflaged players).
-Maybe one should choice to supply the NPCs(constantly give food, gear, ammo, etc.) to them, which would result in reduced upkeep cost.
This would not only give a limited protection to players who do things in those areas, but it would also strengthen the node's defenses, so a another new PvP opportunity would be the attack on those guard towers/posts.
Allow players to hire NPC guards and give a option to build guard towers/guard posts.
These guards could be then used to patrol in selected locations, like around the cities, on the roads etc.
This way the players could create zones, where PvP is limited, as the NPC-s would defend the players inside it. Ofc they would not be unkillable NPC-s, and one would need to pay to them regularly in order to keep them.
This could be further improved, by things like:
-customizable guards, i.e: the players would put gear on those npcs(so their power would depend on the equipment)
-the owner(be it player or a city, whoever pays for them) could set their hostility. Like attack non-citizens, attack players with negative karma(player who kills many unflaged players).
-Maybe one should choice to supply the NPCs(constantly give food, gear, ammo, etc.) to them, which would result in reduced upkeep cost.
This would not only give a limited protection to players who do things in those areas, but it would also strengthen the node's defenses, so a another new PvP opportunity would be the attack on those guard towers/posts.
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Comments
http://www.ashesofcreation-the-odyssey.com/2017/07/pvp-flagging-and-corruption-system.html
I believe the that the system in place will keep it together very well, even though people might still find a workaround somewhere to grief other players.
wait, thats exactly what they are doing.