Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
"Zone of influence"
So I've just been thinking about something...
As the node ranks up, the zone of influence increases. As the zone of influence increases, more freeholds can be built.
But!
What if a zone rank decreases, and so its zone of influence, what happens to the freeholds that are placed at the border? Do they get destroyed, do they stay, do they lose citizenship?
I apologize if this has been asked and/or answered before, but this just struck my mind.
As the node ranks up, the zone of influence increases. As the zone of influence increases, more freeholds can be built.
But!
What if a zone rank decreases, and so its zone of influence, what happens to the freeholds that are placed at the border? Do they get destroyed, do they stay, do they lose citizenship?
I apologize if this has been asked and/or answered before, but this just struck my mind.
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Comments
Source: Livestream Q&A 7-18-2017
And there are 10000 player online at a time since thats what they said will be the size theyre looking for.
That means there are about 30000-40000 active players because not everyone will play at the same time. So we could expect ~3000 freeholds, which is a really huge number in my opinion. If one would place 3000 freeholds within World of Warcraft which has a pretty big map, u would still find at least one freehold behind every hill.. And wow doesnt have mulitiple layers for seasons in its world+ ~twice the money(for vanilla) so i expect the aoc world to be smaller.
I havnt played SWG myself, but i think u cant really use it for comperation purpose because it seems to be a really big but otherwise mostly empty place without player housing, unlike aoc which has a detailed landscape+stuff going on.
But maybe im wrong and with software aviable today they can build indepth landscape at least 15-25 times more cost efficient in comparison to 2004? They dont need to create their own engine after all?
SWG had its own unique problems with player housing in that it allowed every single character to own 10 houses (size reduced the number, but still was alot). That is every character not account. You could place a house anywhere outside of a 1km ring outside NPC city hubs. They also had a player run city mechanic, and collideable harvesters and factory structures that players could place. The end result being is you had rings of dead structures surrounding cities that weren't actively being used by people that you still had to deal with when taking missions.
Why don't we wait and see what they come up with. Over the next 6 months leading up to persistent alpha we will get a better idea of how the game world size and terrain is going to look. Kinda a moot point to get panty twisted that there is going to be a gold rush on freeholds or a game breaking problem with placement with only the limited information we have so far.
With 10000 active players, u will probably have pretty empty servers out of peak time. Which i hope wont happen, because im usualy online at weird times..
The initial gold rush for freeholds and city housing will happen for sure, haha
But it doesnt matter much because u will be abel to delevel nodes and destroy freeholds later on. Placement isnt a huge problem either, they just need to disabel a small area around mayor paths and other points of interest.