Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Do you think coin has always existed and community did not exist without it ?
Oh how the modern world makes me cringe
A world without Coin ? HERESY!
It exists purely to enforce hierarchy.
Crafting and selling to NPCs should and could be a way to generate income as well. You could also have either personal or global diminishing returns on items. If you or a bunch of people keep selling level 1 swords, they become worthless. PvPers get their wealth then from looting your caravans.
There is never only one thing that solves everything, but many things one next to other, can.
Mobs not dropping gold is just one needed thing. And then add to that various mechanics to other parts of game that bots can't automatize.
Your logic "because 1 step alone isn't enough to solve bots, than why care at all" is horrible.
The moment you design basic game mechanics around cheaters is the moment your game design goes out the window. With some of the comments that have been made regarding security and availability of API, addons and mods I don't see the Ashes team designing the whole game with the mindset of "how can someone bot this activity?".
What 3 things do people always need to survive.
Food
Water
Shelter
Everything else is a luxury to one degree or another.
Now food and drink are an excellent way to do a constant low level gold sink, it also works for stimulating the economy when it gets going and makes farming and cooking truly viable professions. Would also play well into their idea of a freehold tavern that they showcased.
But the problem is food and drink are not fun. And it is a classic example of what people need vrs what they want. People need a viable economy for long term MMO health, but people want easy to play and not a lot of micro management.
Another great one is item degradation. Again not fun but a great low level gold reduction. Especially if someone finally did a version where even if you repair and maintain your gear it will eventually wear out requiring replacement.
Honestly I think all MMO economies are doomed to failure eventually due to the fact that realistic does not equal fun.
Same thing with alchemy. Potions should be a very useful and important item. Same with every profession really. A lot of mmos make the mistake of accidentally making most jobs largely worthless while one is absolutely vital, typically due to an imbalance in the result verses the time and resources involved. For example, when I used to play Age of Wushu, the only way to make money ever was to cook food, because there was a hunger bar, so you had to always be eating food, meaning there was always a demand. Meanwhile, calligraphers could make scrolls that would buff other players, but the buffs were so tiny, and the time needed to both make and train up to be able to make the scrolls that were even slightly not totally useless was so outlandish that nobody was willing to spec into it, and for those poor sods who did (like me) nobody was willing to buy them, ever, at all, for any price.