Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Dungeon Loot Distribution
So a friend of mine had an idea that I've expanded on after the mention
of a bidding system to determine loot distribution. What if loot
distribution methods were determined by the type of node you're in? For
example...
Economic nodes use the bidding system suggested. The gold could be distributed among party members or put into the guild bank / node funding.
Scientific nodes, being diplomatic, have a voting system to settle disputes over item drops, where everyone involved can vote items towards other party members to determine the recipient.
Military nodes resort to a free-for-all, or duels to settle disputes over loot.
Faith nodes I'm not so certain for, but perhaps these could follow the dice-roll type system that's so traditional.
Anyway, just wanted to throw cool ideas out there.
Economic nodes use the bidding system suggested. The gold could be distributed among party members or put into the guild bank / node funding.
Scientific nodes, being diplomatic, have a voting system to settle disputes over item drops, where everyone involved can vote items towards other party members to determine the recipient.
Military nodes resort to a free-for-all, or duels to settle disputes over loot.
Faith nodes I'm not so certain for, but perhaps these could follow the dice-roll type system that's so traditional.
Anyway, just wanted to throw cool ideas out there.
0
Comments
Voting system can be exploited by running with group mixed of few friends and pugs. These friends can vote each other to get all loot.
Who wants to start duel after loot share? This also leads situation where the strongest takes it all and weakest dueling classes does not get anything.
These problems just came up mind.. sorry about that.
Could be a last resort mechanism where fair claim cant be determined and its a free for all though, rather than the primary mechanisms where fair claim can be ascertained
I don't mind if extra options exist, options are always good.