Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Impressions from the first PAX day
Dear, Intrepid studios, thank you for your efforts!
Impressions from the first PAX day. (Sorry for my terrible english)
Impressions from the first PAX day. (Sorry for my terrible english)
Positive:
1) Characters models are beautiful [except the tank and the cleric]
2) The user interface looks very nice [tree skill, skill bar with a descriptions]. Thank you very much to the artists. It's nice to see, it's cozy.
3) The game world and location are good. [considering that this is pre-alpha]
Negative:
1) Cleric's weapon. What is it ? A baseball-bat bat or a staff? xD. Poor animation skills of the tank. Looks like a hedgehog.
[Add powerful punches, push the shield?]
2) Camera distance. In combat, the character's model takes up half the screen. Can I zoom out?
3) Combat system. The panel with the slider, when you need to have time to press correctly.
It's horrible. It is not easy to slow down the battle.. =(
Imagine a player who plays for hours. I would just be tired of this running strip.
Why not make it easier? Holding the left mouse button to charge a heavy attack? If you like this system, leave it for sea battles, siege machines... [?]
[A little dreaming] In the future I would like to see more active skills on the panel, additional skill panels. Perhaps with a class specializations. For this project 10 - is not enough.
have a nice day!
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Comments
As for your points:
1) This is a pretty common complaint. I'm sure they'll fix it.
2) I like this. I like this a lot. Too many games just let you zoom out like crazy, which though strategically adds a large advantage, it does take you out of the situation. You can barely see your character in a lot of modern MMORPGs, and that makes me sad. This is a trend I'd love to see stop.
3) This is a good thing. It will encourage shorter bursts of play. The MAJOR downside of this, is going to be the bots/hacks that allow you to perfectly combo. It's going to be a huge issue the entire lifetime of the game sadly.
Appreciate this is early days, and hope there is a good amount of constructive feedback to head all the identified issues and opportunities in a good direction.
Positive
Room for Improvement