Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Caravans - turn accidental design to intentional
After watching the "bloopers" of the caravans en-route falling over unintentionally, it spurred a thought.
What would happen if, instead of improving the programming such that the caravans stay adhered to the ground and do not fall over, that caravans falling over is part of the design intention.
If the driver of the caravan has some limited control over the speed as part of design.
Go too slow and you will not fall over but take longer to get to your destination increasing exposure and risk of being raided.
Go too fast round corners or down hill and the caravan's may just topple over and players will need to group together to right the caravan again while leaving themselves and the cargo exposed.
So players must get a sense for the path they are taking and travel with care at the best speed they can!
Just a musing!
What would happen if, instead of improving the programming such that the caravans stay adhered to the ground and do not fall over, that caravans falling over is part of the design intention.
If the driver of the caravan has some limited control over the speed as part of design.
Go too slow and you will not fall over but take longer to get to your destination increasing exposure and risk of being raided.
Go too fast round corners or down hill and the caravan's may just topple over and players will need to group together to right the caravan again while leaving themselves and the cargo exposed.
So players must get a sense for the path they are taking and travel with care at the best speed they can!
Just a musing!
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Comments
Might be interesting to have the option to 'toggle' this on or off? Maybe you get more 'score' or buffs or something if the caravan is 'free-driven' rather than 'can't fall?'
(You remind me of the coach driver of our pan-USA coach in the 1980s who mentioned '...Just think: we've travelled in three days in comfort what would have taken settlers at least six months - and many of them would have died on the way...') Hmmm.