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Pax West AoC Experience // Big Thanks to Intrepid Team

Pax West AoC (Friday) Adventure.


     First off the developers were absolutely amazing, interacting with everyone and answering whatever questions were asked (at least what they could). Now, I was standing in line (with my brother) and Steven was walking around the line passing out pins and chatting with us as he went along. I got the chance to ask him about the precision bar and he gave me his idea and plans for it (I’ll post in the combat experience what he said).

 

     About 10 minutes later an Intrepid staff member came asking for people who wanted to play the PvP arena, which is what my brother and I wanted to play. After being taken to the waiting area, we were sent to one of the developers who explained how the arena worked group. Once he was done explaining everything he left the floor open for questions, but I decided to chat and after a while he was telling me that they want our feedback, good or bad. This was the second time I heard that they wanted all our feedback since being there.

 

     Another 5 minutes went by and we were plugged into the game, my brother on the mage and I on the ranger. The game lasted about 10 minutes because my wanted to PvP and not focus objective, so we lost to capture points. I’ll explain the mage/ranger feel in the combat experience section.

 

     About an hour later we went through the arena a second time and I was able to ask Steven yet another question. This time I asked him about the naval combat that they’ll be placing into the game. The question asked was how will the naval warfare compare to that of ArcheAge (he said he liked AA’s naval warfare)? He explained that it’ll be similar, but with more depth and customizable to the ships, like different upgrades and types of ships (trade, frigates, galley, small vessels, etc). Overall that made me extremely excited since I spent so much time on the water in that game.

 

- Combat Experience -


     Now what did I think of the combat? Well, I like the precision bar and I don't like it. What I mean be that is it was fun to get the bonus on the attacks, but I was watching that constantly instead of following the enemy who was running away or using their attacks that I needed to dodge.

My other complaint to the combat was how the system worked. It was a mix of Tab Targeting and directional AoE's. So it felt like they didn't have a solid base of which way the combat would be going (which is fine, this is why testing must be done).

      I did ask Steven personally what his plan is with the precision bar, and what he told me was pretty sweet. What he's planning on doing is have multiple different precision bars like a circular one, or a circle that fills up, or different lighting (I believe) effects around the character, or different bars to choose from, etc. He also stated that the UI can be changed (sounded like a lot), like being able to switch between the other precision bars/circles they'll have and moving em. Finally he said if the player base doesn't like all that they try, and then we may scrap it (They are listening!)


    Archer feeling (played twice) – Basic abilities for a class, but fun none the less. I got a couple good combos, but nothing like one of the other teams who could basically one shot our mage. One thing the archer lacked was mobility/escapes and the reason why is because your roll back ability could only be used when you were in range of your target. This made it hard for you to gap close upon your foe or increase the distance when needed.

     Mage feeling (brother played twice) – My brothers own words, “SO MUCH DAMAGE!” He topped the leader boards both times by 7k over the next person. Lots mobility, unless you get caught out of position than you have to hope the other player(s) don’t land everything. Either way it was easy as the mage to follow people and AA them to death while building focus for “ultimate”.


Thank you Intrepid for the awesome event and listening to our feedback.

Comments

  • Thank you for providing us with you experience and thoughts! Hearing these things from someone who actually got to play is much better than having to speculate all the time lol.
  • Thank you for providing this feedback for the Community =D
  • I noticed that rangers were moving backwards a lot.  Were you experiencing that?
  • Thanks for the great hands on info.


    http://imperiumaoc.com/
  • T-Elf said:
    I noticed that rangers were moving backwards a lot.  Were you experiencing that?
    If you're referring to rangers being able to stand their ground against others, than yes we were pushed back the most. That's because we had no knock back and with the mage having a lot of AoE it didn't help standing in place or charging them.

    Otherwise I don't remember going backwards a lot (except for what I wrote earlier). Can you explain what you saw when they were moving backwards (maybe that'll help me remember)?
  • Thank you for this, is nice to hear your hands on experience with the pax demo. It is also very refreshing to hear how the devs are truly interested in all feedback good and bad.
    I honestly don't think I have seen a dev team before that matches the passion the AOC team seems to have, really do hope they can make their vision of the game a reality.
    Great post @Stormilator ty.
  • Thanks for your feedback @Stormilator... goes a long way to making up for not being there :)
  • Just caught the videos on youtube, looks good for an Alpha, well done the intrepid team, i am looking forward to the closed beta 2 to which i have an invite. Keep up the good work, and remember thier are plenty of us just quietly monitoring the project -- Best Wishes  
  • Thank you for sharing your experience. Truly.
  • Thankyou so much for sharing your feedback! Sounds like you had a fantastic time!
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