Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
PVE- enemies that are smart?
Hello everyone!
I realise that this game is still in PRE-ALPHA. I'll try to point out some things I didn't like in other MMORPGs and I saw some of that in latest PRE-ALPHA footages. Also I'm gonna give couple of advices and opinions that could make PVE better for the people that are thinking like me.
Can AoC make interesting enemies? Games like GW2, Revelation, BDO, Blade and Soul, Rift, and many others have this problem. Mostly a.i. monsters are **** and most people are only killing them because of drops or exp. Will AoC make more intelligent monsters with some abilities and skills? From PRE-ALPHA footage I saw some basic attack animations that can be seen in any other mmorpg (repetitive and basic). Currently the most interesting PVE for me are dungeons in TERA. Especially if you try to complete them on your own. Boss monsters in TERAs dungeons werent only tanky and strong like in most mmorpgs. They used several different attacks and you had to figure out their attack patterns and move accordinly in order to defeat them.
Question to you all! DOES ANYONE THINK THAT TANKY AND SLOW MONSTERS ARE FUN TO KILL AT ALL??
It just takes a bit more time to kill that boring repetitive 2 attack combo monster that stands still, than usualy basic mob. I would really like to see monsters that are more human like (not by looks,but in planning and executing attacks; monsters that are moving and attacking in fastly, basically tough opponents. I think that this change will make people organise and prepare for strategical part of battle with bosses. That being said I don't think that SLOW and TANKY is the way to go. How about making it tougher fight in a way that monster has more different types of quick attacks, special attacks and defense composed of parrying, evading and counter-attacking. I'm usually pvp player because PVE lacks challenge. Many friends invited me to "difficult" PVE raids and I was yawning under 10min into it. PLEASE AOC make people actually wanting to kill monster because it's fun to kill them, not because they have to farm millions of them in order to get gear or some drops (even tho rewarding is important). I want to turn on my aoc game and have a big smile on my face while talking to my friends about wich bastards (nickname for QUICK, strong, and tough monsters ) should we kill first.
Tell me if I'm the only one feeling this way about monsters in MMORPGs.
Sorry about language, english is not my first.
I realise that this game is still in PRE-ALPHA. I'll try to point out some things I didn't like in other MMORPGs and I saw some of that in latest PRE-ALPHA footages. Also I'm gonna give couple of advices and opinions that could make PVE better for the people that are thinking like me.
Can AoC make interesting enemies? Games like GW2, Revelation, BDO, Blade and Soul, Rift, and many others have this problem. Mostly a.i. monsters are **** and most people are only killing them because of drops or exp. Will AoC make more intelligent monsters with some abilities and skills? From PRE-ALPHA footage I saw some basic attack animations that can be seen in any other mmorpg (repetitive and basic). Currently the most interesting PVE for me are dungeons in TERA. Especially if you try to complete them on your own. Boss monsters in TERAs dungeons werent only tanky and strong like in most mmorpgs. They used several different attacks and you had to figure out their attack patterns and move accordinly in order to defeat them.
Question to you all! DOES ANYONE THINK THAT TANKY AND SLOW MONSTERS ARE FUN TO KILL AT ALL??
It just takes a bit more time to kill that boring repetitive 2 attack combo monster that stands still, than usualy basic mob. I would really like to see monsters that are more human like (not by looks,but in planning and executing attacks; monsters that are moving and attacking in fastly, basically tough opponents. I think that this change will make people organise and prepare for strategical part of battle with bosses. That being said I don't think that SLOW and TANKY is the way to go. How about making it tougher fight in a way that monster has more different types of quick attacks, special attacks and defense composed of parrying, evading and counter-attacking. I'm usually pvp player because PVE lacks challenge. Many friends invited me to "difficult" PVE raids and I was yawning under 10min into it. PLEASE AOC make people actually wanting to kill monster because it's fun to kill them, not because they have to farm millions of them in order to get gear or some drops (even tho rewarding is important). I want to turn on my aoc game and have a big smile on my face while talking to my friends about wich bastards (nickname for QUICK, strong, and tough monsters ) should we kill first.
Tell me if I'm the only one feeling this way about monsters in MMORPGs.
Sorry about language, english is not my first.
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Comments
@lexmax has a good link for it, maybe he will see this and throw it on the post later.
ikr Tera boss monsters are amazing, ive been a pvp player all my life but when i saw these boss mechanics i played tera pve for almost 2 years even if i hate basicaly everything about the game except the boss mechanics and melee combat system.
@UnknownSystemError
Just make mobs run away at low health doesnt solve the problem imo. WoW had some mobs run away too, it wasnt fun at all - just very annoying.
Where did they announce stuff about the a.i.? All i know is their promise to make it amazing, which doesnt mean much actualy.
https://youtu.be/gcbYJllGfnQ?t=715
Really hope to see some nice iframe and dodging mechanics, even if its hard to implement with a cap of 12 active skills hmm
We also have what they call monster coins. That monster attacking your village may very well be under human control.
( Though i haven't read all of it yet ~.~ )
They have promised NPC's won't be static.