Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Dev's. How will a new Metropolis Node be chosen?
ArchivedUser
Guest
Expanding on that. There can only be a set number of Metropolis stage nodes as stated and so when one is sucessfully seiged it is dropped a tier as is my understanding thus far.
Here enlies my question.
How will the new metropolis node be chosen to fill the now open slot for one?
Say there are 3 or however many nodes at stage 5 ready to be stage 6 metropolis and the slot just came open. Is the stage progression bar full at 999999999 waiting for that .0001 to change to the metropolis?
How does this work?
Here enlies my question.
How will the new metropolis node be chosen to fill the now open slot for one?
Say there are 3 or however many nodes at stage 5 ready to be stage 6 metropolis and the slot just came open. Is the stage progression bar full at 999999999 waiting for that .0001 to change to the metropolis?
How does this work?
0
Comments
Neighboring nodes aren't destroyed as civilization advances.
Neighboring nodes are locked from advancing further.
Takes weeks to prepare for a siege.
If a siege on a city is unsuccessful, we have to wait 40 days before it can be sieged again.
Destroying multiple neighboring cities (including that new city that was recently a metropolis) in order to advance to Stage 6 is not a reasonable requirement.
I don't think cities will be sitting on the edge of city progression, rather there will be numerous tasks and quests and buildings that must be completed in order to push the city to Stage 6. Those tasks and quests will unlock once the metropolis de-levels to Stage 5.
And the first city that completes all of that and is not so close to a metropolis that it's locked from advancing to Stage 6, will progress to Stage 6.
(a server can have a max of 5 metropolises)
The main reason of node sieges IS to open the path of advancing your node by destroying the neighboring node which is blocking your node's progression. 40 days cooldown on a city siege isn't even confirmed, it was an example Steven gave us to make us understand the cooldown mechanics... Obviously there will be different requirements for a city to become metropolis other than destroying the neighboring node.