Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
RNG progression or no?
ArchivedUser
Guest
i personally really dislike RNG pregression, everything about it.
You invest a lots of time and energy, and try to upgrade something and then *poof* RNG fail, all your hours of effort wasted, like you didn't do anything at all.
I personally preffer system of progression based on effort, and RNG can be included only to a small extent for loot drops, and perhaps when you upgrade an item, RNG can say will it upgrade by 10% or 12%, something small like that, but not to fail all togeather.
How would you like progress systems to be in Ashes?
You invest a lots of time and energy, and try to upgrade something and then *poof* RNG fail, all your hours of effort wasted, like you didn't do anything at all.
I personally preffer system of progression based on effort, and RNG can be included only to a small extent for loot drops, and perhaps when you upgrade an item, RNG can say will it upgrade by 10% or 12%, something small like that, but not to fail all togeather.
How would you like progress systems to be in Ashes?
0
Comments
I wish effort to always be rewarded, and not depend on RNG.
Upgrades should have a chance to fail, in my opinion, but gear destruction on enchantment fails is just demotivating.
Feedback is something that potentially can lead devs to tweak mechanics they have planned out.
Skill based and tuned items.
RNG based overcharge 'greed' system.
You get greedy you should be punished.
The greater the greed, the greater the punishment should be if you fail.
Risk vs Reward.
I see it as an opportuity for everyone to laugh at the tears of the wrecklace.
But no one will be wrecklace with no chance of reward.
A little bit of RNG wouldn't hurt anybody. Even though people hate it, people are also dying to click their +14 weapons to make it +15. RNG is one of the ways to add fun and excitement elements into the game. Obviously, players will complain when it's too much so i trust Intrepid on finding the balance.
Enough said. Now stop being toxic towards particular posters and subjects (btw. toxicity comes in various degrees, from mild to strong, and as long you are targeting particular posters in any subject they post because you personally dislike them or their opinions, you are being toxic).
What does that say about you? Opinions do differ and yet you seem to only hold yours as gospel? Do you have an inferiority complex or something? Or are you a stalker?
I personally think over enchanting should have a chance to fail as magic can be a finicky thing. But I think allowing gear to be destroyed would be to demotivating for the majority of people.
And IS seem like smart developers to me.
Ofc. they will not go and change the system when 1 player asks for something, but if "enough" players suggest something, and it is obvious that many players agree on this I am quite certain IS would tweak mechanics a bit here and there.
And as good as IS devs are, it's also the fact they are only humans, and certainly an idea can pop from player here and there that they haven't considered yet. So players suggestions can certainly make an effect on occasion.
You seem very angry with anyone that has a different opinion than yours. A poll isn't a dictatorship. Don't start a poll if you can't take opinions.
2. Hearing other players opinions does not mean I can't comment on them and disagree.
3. "Ok, I won't comment on this" means I won't go in "specifics" trying to explain why I think someones comment was non sense, because I believe for most people this will be obvious.
4. If you are not clear on anything more, please feel free to ask. The forums allow anyone to comment and offer their own opinions.
Also, being lucky once in a while can add to the fun.
plausibly a possibility