Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Castles/Sieges
ArchivedUser
Guest
Regarding the castles and sieges, is there going to be any customization with layout or defense. Personally I'd liked to see possible changes that may be unlockable depending on how well your guild has been doing in recent days. For example we could get given a generic fort to defend but completing certain tasks and defending successfully against attackers could give the option to add moats, draw bridge, add towers, swap defenses or rearrange them, oil etc. This post is mostly just to start a dialogue and getting people thinking about forts specifically as I see a lot of games having forts but not really giving any options to allow for real strategy or tactics. I hope AoC brings more to the table than just having conquerable points on the map that you get a lot of options for attacking them but not so much when defending.
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