Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I also don't know if you can count on your secondary class being able to fulfill a particular role. Secondaries are supposed to be about augmenting your primary class, not giving you new skills. So giving an X / Cleric say cleanse doesn't seem in keeping with that initial description.
And atm its boring and really clunky to say the least.
Certainly the part of the game that still requires the most development.
Cant say any of the gameplay took away any worries. "content" or having an actual game never worried me ... combat however always does.
Dual-classing will mitigate some of the problems associated not having one of each archetype.
We should probably also adjust our notions of completing every dungeon - there is a ton of room between scrapping the entire dungeon and completing the entire dungeon. Especially in open world dungeons.
Also, there will be sections of dungeons that people can solo and duo, etc.
As seen in the original Predator video.
Dygz said: Hopefully "require" will be more than just simple obstacles that each archetype can tackle in the dungeon. Hmm.. I guess I mean I would just prefer them to be used in challenging ways, rather than a "please use archer's tracking to move further". I would love to see this attitude for combat and other aspects of dungeons and raiding as well.
So, yes, a Tank/Cleric should be able to use a version of Cleanse - though it may not be as powerful as the primary skill.
The heals of a Tank/Cleric will be self-only heals, so would not really be fulfilling the role of party healer.
@Nocht
I think most frequently, it will be the players choosing when to use those utilities.
Even in the PAX demo, you could choose to slog through the damage from the poisoned water or mist, rather than relying on the Mage and Cleric utilities.
But, you might also miss hidden portions of a dungeon if you don't use utilities to find or unlock those areas.
Are you going to get rid of the sweet spot bar from combat and look for another way to accomplish the same effect?
50:03
Yeah, will continue iterating on it.
That wasn’t a final product or UI at PAX.
Most companies don’t show early renditions for this reason.
One of the popular UI suggestions is to have the bar be more like an ArcHud in WoW.
He wants all of the UI to be highly customizable by players.
"Need" is a pretty strong word.
The devs may not agree, but that depends on the specific detail(s) of the design element.