Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Am I only one?
ArchivedUser
Guest
That believes best character grow system is the one from Dungeon Siege I. There shouldn't be any clases and everyone should be able to learn anything.
Your Title would come from perfecting one thing above other. Skill balance would become easier. Logic of having skill that you use more often stronger than those you did use only few times is so simple.
You would not need to have big updates for each class, you culd add little bit here and there whenever you want because everyone can benefit from it.
Your Title would come from perfecting one thing above other. Skill balance would become easier. Logic of having skill that you use more often stronger than those you did use only few times is so simple.
You would not need to have big updates for each class, you culd add little bit here and there whenever you want because everyone can benefit from it.
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Comments
Classes don't need big updates.
Ashes should be circumventing that by implementing a wide variety of augments.
The devs are planning to add new content monthly and semi-annually rather than have major expansions every couple of years.
I agree. But at the same time i don't agree - to an extent
Imo, the only Abilities that may be Universal is Magic. But Even if so, it should not outshine other Characters who Specializes in it
- If a Fighter can use Elemental-Magic, it should never be Stronger than a Mage's Magic
- If a Ranger can use Healing-Magic, it should never be Stronger than a Cleric's Healing-Magic
" So if Abilities, such as the ones i mentioned, can't be stronger than Archetypes who specializes in them ... what good are they ? What can they be used for ? Why would i ever use it ? "Well ... thats the Tricky part - i myself am not sure.
I Suggested something called, " Crafting Abilities " a while back. But its very Far-fetched - its how the idea is conveyed & incorporated
Basically, if something like that is implemented, something must be lost to try to maintain a Balance and still be fun.
And from what i can tell, the idea might make the Archetypes " Stale " .
Neat idea though
Or "Arrow Rain" with my Cleric's staff, is she gonna throw her staff in the air with turning into hundreds of arrows?
But every positive should be traded with a negative.
Alas, that requires duality to balance the equation that only 1 or 2 in the 1000s of games actually possess any more.
Having more of a bonus than someone else isnt balance.
Balance is sacrificing something to gain something else.
Everything has a cost.
Nobody wants to pay that cost any more.
As others have said, build variety should be the target of any game.
How can anyone express their individuality without that.
How do you not end up with FoTM clones everywhere without that.
How can you build your perfect character....if you arent given a variety of options to choose from or worse, the devs pick your options for you ?
But also as others have said.
If you change build at the drop of a hat rather then spend eternity perfecting your ideal character and playstyle, all you end up with is a massive FoTM issue when balance is shite.
People will switch builds in an instant and be a sheep to the latest min maxing shepherds gospel.
Because winning is more important than role playing to them.
If all builds were balanced....or should I see if people could do math and actually use an equation...there wouldnt be any numerical winning.
All wins would be purely situational rather than based on the build with the lowest TTK.