Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What would you like to see from the pvp leaderbord rewards?
ArchivedUser
Guest
We know we all want achievements, dont we?
But what do you think about the options?
Edit: For the (Unique items) I mean stuff like Wand of Many things. So not OP items.
But what do you think about the options?
Edit: For the (Unique items) I mean stuff like Wand of Many things. So not OP items.
0
Comments
Titles: Should definitely give titles to show people who is the boss.
Unique Items: As in, OP gear? Or even normal decent-ish gear? No. Don't force me to queue Arena all day everyday.
Titles : Titles like warlord ,or warleader , or general, or Gran Captain, you know, something like that based on how much "points" you got.
Unique items : I would say it's risky, since it can give players a huge advantage (if we talk about op items or unique weapons for example) , and it would create a lot of
I would also add something like a Hall of Fame, where the 1's players on every month could get their name wrote on it, so that it gives you more a sense of satisfaction.
To make the strong and leading players even stronger compared to other players?
And thats why i prefer Open-World PvP . Arena PvP is just too Simplistic
Other than that, I assume you already have some pretty cool stuff getting to the top, so no need to give you more... Except maybe a hat. Like, a joke gift, but somehow ends up being a status symbol.
I don't want it to be something I "have to" do all the time. This is why I voted for cosmetics.
The devs have already stated they don't want the game to be driven by leaderboards so even if they exist, don't expect them to reward you for being first on some list.
Why am I so against this? Well because I saw this VERY thing abused in ESO at the game's start with the Emperor title. People figured out how to abuse the system which cheapened it for everyone and made it nigh impossible for anyone not in the "know" to have any chance at getting it. And while they have greatly diminished the rewards for the title since then, you still have to be out PvPing 24/7 to have any shot at it. Since I don't and can't game 24/7 for weeks straight that renders the title completely out of my grasp.
Everything in a game should be obtainable by everyone with a reasonable amount of effort, not just those who have no life and can afford the time to spend their life glued to your computer.
That way everyone that would theoretically be most familiar with the avatar/character would potentially "feel" like the world does revolve around them.
I think statues placed in common areas that look like your avatar and have your avatar's name on a plaque (and why you have a statue) should be rewards.
I like your reasoning for it. But they could always just implement multiple Types or Armor pieces. All being able independently changed with the Use of ...
" Soft-Crafting " <~<
Also griefing would never be a thing because usually points are never given in MMOs for repeated killing of same players to avoid exploiting between friends trading kills to level up.
Usually same enemies only count for points first X kills per day. After it's no points at all or hard diminishing returns apply.