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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Potential class ideas...?
So, we have all seen how they will probably add the Necromancer class, a magic class, that will probably (99%) rise army of undeads, spreading debuffs to all the enemies, you know, necromancer stuff.
So what about if we bring some... monk stuff (?)
At the time there are 4 physical and 4 magical classes (tank-fighter-rogue-ranger / bard-mage-summoner-cleric) , and adding the necromancer will become 4 physical with 5 magical.
So.. what if, as a 5 physical class, they will later on add something like an actual monk, a strong 1v1 physical character that doesn't need weapons or guns, but only fists (using maybe fist weapons).
I always loved the final fantasy series, and always got impressed by the hughe variety of classes that are in there, one of them being the Monk class.
In aoc he can have as I said, fist weapons, skills being martial arts, with even some "magic" in it, like in Avatar : The last airbender. He could use light armor, and be a strong 1v1 character using single-buffs only for himself, something like focusing or meditating granting him additional resistence so stuns maybe and additional attack, despite of losing power in pvp battles where you have to fight as a team, as a guild.
-> High attack, speed
-> Could use buffs to power himself
-> Kinda of an "original" class, if compered to the majority of mmo's
-> Low sustainability
-> Would be denigrated on dungeon raids being a "meh" class when it comes to pve
So, what are your thoughts guys? Do you have some other ideas for new potential classes, even the most original and strange ones, so we can discuss about it and maybe give the developers an idea on some future classes wanted from the community?
I brought up a monk class, but I'm sure that you guys can bring even more original and better ideas!
So what about if we bring some... monk stuff (?)
At the time there are 4 physical and 4 magical classes (tank-fighter-rogue-ranger / bard-mage-summoner-cleric) , and adding the necromancer will become 4 physical with 5 magical.
So.. what if, as a 5 physical class, they will later on add something like an actual monk, a strong 1v1 physical character that doesn't need weapons or guns, but only fists (using maybe fist weapons).
I always loved the final fantasy series, and always got impressed by the hughe variety of classes that are in there, one of them being the Monk class.
In aoc he can have as I said, fist weapons, skills being martial arts, with even some "magic" in it, like in Avatar : The last airbender. He could use light armor, and be a strong 1v1 character using single-buffs only for himself, something like focusing or meditating granting him additional resistence so stuns maybe and additional attack, despite of losing power in pvp battles where you have to fight as a team, as a guild.
Pros
-> Strong 1v1-> High attack, speed
-> Could use buffs to power himself
-> Kinda of an "original" class, if compered to the majority of mmo's
Cons
-> Weak on large scale battles-> Low sustainability
-> Would be denigrated on dungeon raids being a "meh" class when it comes to pve
So, what are your thoughts guys? Do you have some other ideas for new potential classes, even the most original and strange ones, so we can discuss about it and maybe give the developers an idea on some future classes wanted from the community?
I brought up a monk class, but I'm sure that you guys can bring even more original and better ideas!
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Comments
So what about if we bring some... monk stuff (?)
At the time there are 4 physical and 4 magical classes (tank-fighter-rogue-ranger / bard-mage-summoner-cleric) , and adding the necromancer will become 4 physical with 5 magical.
So.. what if, as a 5 physical class, they will later on add something like an actual monk, a strong 1v1 physical character that doesn't need weapons or guns, but only fists (using maybe fist weapons).
I always loved the final fantasy series, and always got impressed by the hughe variety of classes that are in there, one of them being the Monk class.
In aoc he can have as I said, fist weapons, skills being martial arts, with even some "magic" in it, like in Avatar : The last airbender. He could use light armor, and be a strong 1v1 character using single-buffs only for himself, something like focusing or meditating granting him additional resistence so stuns maybe and additional attack, despite of losing power in pvp battles where you have to fight as a team, as a guild.
Pros
-> Strong 1v1-> High attack, speed
-> Could use buffs to power himself
-> Kinda of an "original" class, if compered to the majority of mmo's
Cons
-> Weak on large scale battles-> Low sustainability
-> Would be denigrated on dungeon raids being a "meh" class when it comes to pve
So, what are your thoughts guys? Do you have some other ideas for new potential classes, even the most original and strange ones, so we can discuss about it and maybe give the developers an idea on some future classes wanted from the community?
I brought up a monk class, but I'm sure that you guys can bring even more original and better ideas!
Personally, I am against martial arts classes simply due to immersion: How can someone deal the same damage with just fists (or maybe even more damage) than a skilled warrior with a sword or greatsword, or even a magician? Makes no sense.
There are plenty of martial arts MMOs and my opinion is that martial arts classes should stay there. There doesn't have to be a martial arts class in every MMO to ruin the logic of the game world.
@DemDarius - Necromancy will most likely be one of the Bard, Summoner or Cleric mixes.
But I like your ideas, especially Monk. A close combat fist fighting kickboxing class looks cool. That's what I also want to weapons being selective. Like if Fighter chose not to play with any weapon, he uses his punchs and chooses skills for punch and kick. But I think this is too vague and difficult to implement. If I'd play with Mage I'd prefer a magic staff over a spellbook or chinese fan over a spellbook, or If I'd play with Cleric, I wouldnot want to play with that long ass Airbender staff, I'd prefer a shorter staff, bells, ribbon or spellbook.
So Monk will be something like Fighter/Cleric ir Cleric/Fighter.
That said if they do add more I'd love to see monks, shaman, druids, and something like the abomination from darkest dungeon playing off the corruption stuff.
Personally though I have always been a believer that Cleric should be it's primary since I have always felt they should be healers and fighters.
2) Sorry for the line of text
@themaskmaker
Again i'm a fan of the idea of being able to create/add skills/spells. Regarding the idea of "skill" crafting, the exact details of crafting aren't out as of yet. We know that it's recipe based, but whether their may be an RNG component or maybe even "recipe books" out in the world we do not know just yet. So there may be a component where while crafting your basic sword that any sword smith with that recipe can make, you stumble upon a "chance encounter" (we can make this RNG on the crafting itself or maybe even a rare add-on skill from a dungeon, or even make it so it's a "hidden" recipe so instead of using the same mats one day you decide to throw in a random mat to see what happens and got lucky and learned a "secret add-on") that now allows you to make basic swords with +10 bleed or whatever. I'm a fan of such mechanics especially if it goes the "secret recipe" route where even if you know the basic recipe that those who explore their craft might be able to learn better recipes that aren't readily available to other players which makes their items worth more in the market (supply and demand).
All in all, the idea of "freedom" in choice when it comes to skills, gear, and play style is still available but it might not be presented in the exact way that you mentioned in your post. At this time we wont be picking up "rare" class skills from dungeons or golden chests, and skills aren't "leveled" through repetition as is common in alot of old school east Asian games, though there may be "recipes" for crafters out there in the world instead of it being skills. BUT hey this game is in Pre-Pre-Alpha alot of it can change before it's released so you never know .