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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will the guild vs guild content, like the clan castles be instanced?
ArchivedUser
Guest
It should be right?
Otherwise another guild could gank the event and help the other guilds. While this is clearly a guild vs guild content.
What are your thoughts on this?
Otherwise another guild could gank the event and help the other guilds. While this is clearly a guild vs guild content.
What are your thoughts on this?
0
Comments
If you want to pick a fight with multiple guilds, you better have the manpower to support that
Guild vs Guild can declare war on each other but it is structured with clearly defined goals and objectives.
What is involved I cant recall.
Guild halls are not the same as castles.
I hope to run a little smuggling business to bring in resources to nodes/castles under siege. If it's instanced, I can't so that, and I so have my heart set on it.
Week 1 - resource node A of castle is sieged.
Week 2 - resource node B of castle is sieged.
Week 3 - resource node C of castle is sieged.
Week 4 - Castle is sieged, defenses dependant on the previous 3 weeks of castle resource node sieges.
Spectator mode would be cool. xD I gues in a later time frame within the game those fights wil be epic, i hope.
To be honest, a single guild that cannot handle itself has no business being in a castle siege. I am sure there will be smaller events for smaller and weaker guilds too.
Castle sieges are usually reserved for the best and strongest, and obviously alliances or agreements can occur. Through history there have been alliances in every real life war, so it shouldn't be a problem to include that in a game as well.
Alliances vs alliances should be the nodes. Cause what if your alliance wins with the guild castle. Only 1 guild can habbit it.
Who knows, maybe the nature of the community will be different and we won't have alliances at all?
I understand that the downside could be a large alliances that will monopolize node ownership and taxes, but other guilds can group up as well and try to take down the leading alliance. This creates competition and an incentive to play.
Open world doesn't mean everyone can do whatever they want to buildings.
Alliances are fair play in castle sieges.
So castle defending guild defends against all attacking guild, while attacking guilds attack castle but also fight each other.
Each attacking guild gets it's own objectives that include fighting other attackers, and depending on success, they get % reward from castle later on, so it is in their interest not only to attack castle but also to fight against other attacking guilds.
Like this, castle sieges would be available for all, and fun without mass grouping vs 1 opponent.