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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Healing in AoC
ArchivedUser
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I'm new to the forums and relatively new to AoC. My experience in MMOs as a more competitive player has generally been as a healer, whether it be PVP or PVE. Healing has its caveats like any other role but I'm curious to see if they move healing away from the Healthbar mini game that has, in my opinion, been in need of a redesign for a long time. Personally I'd love to see the "health" of a group be more than just hit points and a single dispel.
Any thoughts on this topic? And as a relative newbie to AoC, can anyone update me if they have said anything about healing so far?
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At PAX we saw Cleric that was STAFF WIELDING.
They are rewarded when playing upfront because the more damage they do the bigger their heals are.
From what we've seen so far and heard in streams healers won't be pulling figures from the air but will be looking to see where to "balance" life forces from enemies to allies - or even from ally to ally.
We've only seen half a Cleric in play.
We still need to see augmentations, different weapon types, racial influence etc so there is still much to learn
So I guess its fitting they are called 'cleric' and not healer.
After all....there are bad clerics and good clerics.
Those that would free your soul...and those that would steal it.
It is like a neutral archetype that can become good or bad...healer or leech.
Perhaps one gods healer is another gods leech.
hhhmmm.
Thanks for the info everyone!
But much love towards the healers
Poltergeist activity and such, is normally accompanied by rapid temperature drops.
Life/thought moved from energy > air > liquid > solid as the universe cooled.
Would be really cool to have a frozen cloud envelope a healer in action and cause damage if you get too close.
The more powerful the heal...the bigger the cloud.
Of course, that doesnt negate the possibility of some players leeching life force from living organisms for healing or other energy charging.
In fact, it adds a whole new dimensions and makes gameplay interesting.
Those pure that generate/channel lifeforce from the source ...and those corrupted that take it.
/shrugs
Bard appears more akin to an efficiency buff (moral).
Its also destined to be in your face and make art with your blood.....at least something along those lines was quoted.
Seems more of a DD CC related archetype.
If archetype are neutral and can go good or bad....
They could be an efficiency drain or effiency boost build.
Perhaps mesmerish.
I'm dying to find out the combinations, I know its going to be released soon.
As a person who plays many healers, I just hope there is a option to act as a support class in addition to healing. Often times healers get stuck with just reviving players and balancing their Mana with aoe heals or single player heals. To create a dynamic healer I hope there is more to the class, maybe shields and speed buffs.
- Cleric / Cleric
- Cleric / Fighter
- Cleric / Tank
- Cleric / Ranger
- Cleric / Bard
- Cleric / Rogue
- Cleric / Mage
- Cleric / Summoner
So perhaps Cleric/Mage might adopt the "After Image" skill mage has in an augmentated form offering another layer of support. Perhaps Cleric/Tank will be able to apply a form of "Cover" to act as a shield/power absorption ^^Also, I'll be interested to see what healing abilities a Staff will have and how that will change when used by the various archetypes.
The addition of the confirmation that any class can use any weapon and the Cleric is looking very much like the Warrior Priest from Warhammer Online - still my most favourite class from any MMO I have played.
Being up in the thick of the fight, sending out AoE heals due to damage done, the ability to pop up damage shields (this is just an assumption on my part, but it would fit with their idea of a more proactive rather than reactive style of healing) and just the versatility that the class seems to have from a design aesthetic is really exciting for me.
Let me have my hammer wielding, plate wearing healer, knocking out heals by doing damage and a happy chap I shall be.
I know that "tank" sounds boring but it is just an archetype not a class. Once you combine 2 archetypes then you have your class. They just mentioned in their last stream they want it to be extremely clear what kind of gameplay to expect. If you're just holding back on playing a tank because of the name, I wouldn't worry about that since as soon as you add the second archetype it'll have a dope name! Think of it as picking the style of gameplay you want.
Not a fan of 'dpsing' i rather stand back watch the health bars and heal would that be cleric/cleric?
Also how is the balance going to be kept between all variations?
As i see it if the content will be
1. Spike dmg on allies - cleric/cleric might be good option
2. timed dungeons or burst phases - cleric/summoner cleric/mage or something with high dmg would be preffered
3. boosting someone for loot groups eg. getting new friend some gear claric/bard for the extra buffs (def buff/dmg buff)
So it always annoys me in games like wow for example when fotms roll around and everyone takes only one type of healer and either you have one as alt, you main one or you will spend hours looking for group because you dont play fotm....
I ignore fotm builds.
Play what you like to play.
As to whether you could be back-line and be pure heals, we just don't know. You may have ranged abilities that will work like the melee we have seen where your divine strike will splash heal players close to the target, or you may be able to choose to be a pure healer (though this might limit your abilities to play on your own).
Player agency and choice is big with Intrepid, so I would be hopeful that all playstyles will be catered to.
Once they release the 64 archetypes and provide a little blurb on the principles of each one, the forums will go crazy
And we will go crazier when we get some actual build information
This picture is from that thread, but it highlights a lot of what we know (which is very little) about the cleric healing. It's a nice thread, which I would suggest checking out. But from that it should be evident that a lot of different playstyles for a healer will be possible.
You could also check the AOC Wiki. But there isn't much more there.
Since this is the class that I will almost certainly play exclusively (not an alt guy) I am watching all the healing stuff keenly.
**Edit** Can't get the picture to load, Diura's magic is stronger than mine, just check that thread.
Your weapon type will also influence your skill tree so perhaps different weapons will offer more backstage healing. We know so little atm all we can do is speculate
Can't wait to learn more ^^
Ah, good point about weapons.
I was actually mixing concepts a bit, banking off Onimuza's post.
1: We'll have to get more details of the devs' vision of Clerics. Seems to me it's similar to that of NWO, where you have to do some damage in order to build up enough divine energy to heal.
But, it's possible they could include a branch on the skill tree that focuses on just heals, rather than abilities that mix heals with damage. Also, since clerics balance life, there could be the opposite... focusing on just damage rather than abilities that mix damage with heals.
2: I guess "back line healing" is really more about range v melee.
If you're using a melee weapon, like a sword or hammer, to combo-heal you can't really stay in the back line. If you're using a ranged weapon, like a bow or spellbook, you can stay in the back line.
3: Seems to me, though, that while you can add heals to your weapon, the basic attack of a weapon is going to cause damage rather than just heal - since it is a weapon.
Your weapon is what increases Focus for your ultimate, so to trigger your ultimate heal, you'd want to be doing some damage with your weapon.
You could do that from the back line with a ranged weapon.
But, I still think players trying to do pure heals won't be as effective at being party healer as players who mix damage with heals.
4: How Cleric classes deliver heals could be quite interesting.
Does a Cleric/Summoner deliver heals via their minions??
That could be a fascinating back-line Cleric... even though technically the player would be puppeteering the minion(s).