Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
In game currency name
SANDALLERS,
but in all seriousness what do you think the currency will be called?
Will they go with the traditional gold or perhaps come up with one of their own?
but in all seriousness what do you think the currency will be called?
Will they go with the traditional gold or perhaps come up with one of their own?
0
Comments
Gold, Silver, Copper at the rate of:
1 gold = 100 silver = 100 copper
Maybe Platinum will also be in the mix, too, if it's a 1 Platinum = 10 gold = 10 silver = 10 copper.
They're creating a whole marketplace and even a stock-market system, so their currency needs to be relatively simple, but also complicated enough to interest people.
If you think about "dollars" and "cents" , it's a 1:100 ratio between the two, creating one or two magnitudes to measure the currency... unless you factor in the "gold standard", but that just makes it more complicated.
Gold:Silver:Copper is three different magnitudes, even if the ratio between them is different. In some aspects, it makes the cheaper things much much simpler, but also makes the more expensive things a whole different magnitude.
So a 1:100:100 should be plenty to incorporate the whole system.
Part of the long-run problem that needs to be looked at is the problem with wealth creation in the systems themselves (such as monsters dropping money, or NPCs giving you money for items), and how it balances with wealth reduction (Paying NPCs for items, quests, etc.)
Whatever they choose, I'm excited for it!
That way if you have money, and you want to buy a lamb shank, and some dwarf is like 'we don't sell to your type, sharp ears..' you can just eat your money, and tell the dwarf where he can stick his lamb shank..
you know.. for example.
Shame on you!
Dont mind having a few emeralds, sapphires, diamonds and such too.
But there is always one standard that all else are relative to.
So for me thats the 'gold standard'.
Sorry ... just had to put that...!
EDIT: apologies on a poor quality, I did this quickly on the move on laptop using touch pad.
Soul currency is an interesting @nagash
What if the currency was a 1:100:100 but in soul stones, and these soul stones could be used to actually directly increase one's level (something of the magnitude of 10-100G per 1-5% (dependent on the inflation and worth of the currency based on the stockmarket)). This would be created by taking it to a high level alchemist who would convert the G to an experience potion.
*On a more serious note i'd prefer it to be the standard gold/silver/copper method also.
I am happy with the old standard of Gold/Silver/Copper though, and having this be the accepted global currency. The economy is shaping up to be complex enough without the addition of currency conversion rates!