Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[Podcast] From The Ashes Episode 20: Combo System
From The Ashes Episode 20: Combo System – The Ashes of Creation podcast produced by The Dungeon Crawler Network! Join Aggelos and Thais, the Founders of The Dungeon Crawler Network, as they bear witness the rebirth of the MMORPG genre from the ashes of an industry that has left gamers behind!
This week, Aggelos is joined once again by Isarii, the Errant Penman himself, as well as creation of Ashen Foundry, Atropos, Sinbad of Vengeance and finally Telchar of Sons of the Seven. The crew got together for this special post-PAX episode to go over the combo system from the demos of Ashes of Creation.
If you would like to check out our guests, follow the links below:
The Dungeon Crawler Network Guild – Application
Ashen Foundry – Website – Twitter
Errant Penman – Website – Twitter
Sons of the Seven – Website
Show Notes:
- The Phoenix Roundtable: Combo System
Podcast Information:
- Your Show Hosts: Aggelos (@Aggelos_WoF), Thais (@TwitQueenThais)
- Listen to From The Ashes on iTunes, Google Play, YouTube
- Follow From The Ashes: Website, Twitter, Facebook
- Follow The Dungeon Crawler Network: Website, Twitter, Facebook, Google Plus, Twitch.tv, YouTube
Comments
Great having people on who actually played the combat!!!
In this vid, Isarii says he played PvP a couple of times, but at PAX he told me he had just finished his 12th time through PvP. Some other people were at 20+.
So, the combat wasn't so crappy that people hated playing.
I hate PvP, but I played the PvP 5 times - it was pretty fun for a pre-alpha.
Isarii's experience of feeling better about the mechanics after playing it confirms my pov that you really need to play it to get a feel for how it all works, rather than just making assumptions from watching other people play.
(Some people think the Ranger's charging bar is the same thing as the QTE bar)
Good stuff.
They made more than 90 days for the combat. They just had 90 days for the arenas and the part of PvE they wanted to show.
You get low marks for production quality (I kid, it's awesome as always )
@Isarii i talking about the combo system alleviated a lot more of my concern then any forum posts, thanks for that!
Im a bit concerned that with all the negative feedback about the combo system Intrepid may deviate from their original vision of the game.
Good to hear some more reasonable opinions from people that had their hands on the game!
Glad to hear from people who actually got to play and game and can see the potential in the combat instead of trashing a pre alpha.
keep up the good work
Thanks to everyone who gives their time to provide us with a little more information, and be able to get those interviews and discover and then parse this information for those of us on the other side of the world.
I find myself joining in on the conversations constantly
Keep up the great job.
Also, if you do have conversations or thoughts that you would like to share, consider heading over to DungeonCrawlerNetwork.com and clicking Contact Us and leave us a message! We do mailbag sections from time to time and love to answer community questions