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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
New combat system idea?
It have been a while since i started building my own mmorpg and right now im working on a new combat system idea so tell me if you like it or if i should improve something.
8 of your keyboard keys(like Q W E R A S D F) will be you hand movment and every combo of of any k'keys will become a spell/skill exetra...
In a sword fight you will use 6 of those k'keys as a way to attack (q=up w=down e=left exetra..) and the other 2 k'keys will be for deffening an enemy attack(lets say d is our deffend key so to deffend an attack you will need to click d and then the key of the direction of the enemy attack) or use your special sword(or what ever melee weapon you are using). Im still thinking on how to move using another way then the regular w a s d. If you got any idea i will be happy to hear it.
8 of your keyboard keys(like Q W E R A S D F) will be you hand movment and every combo of of any k'keys will become a spell/skill exetra...
In a sword fight you will use 6 of those k'keys as a way to attack (q=up w=down e=left exetra..) and the other 2 k'keys will be for deffening an enemy attack(lets say d is our deffend key so to deffend an attack you will need to click d and then the key of the direction of the enemy attack) or use your special sword(or what ever melee weapon you are using). Im still thinking on how to move using another way then the regular w a s d. If you got any idea i will be happy to hear it.
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Comments
Heavily involved combat is fun but you almost need a rest in between, The Witcher has a good combat system also, and is dependent on directional attacks and defense.
Best thing to do is try it out, if it is something you can pick up in less than 30 min and be functional but you get better the more you play you have a winner!
It's too complicated and clunky.
You're average MMO player isn't going to play a game long if the combat is convoluted to the point they need to relearn everything they know about combat. If we are honest, this is true of many video game players.
Even in games like GW2 that have somewhat "active combat" they still adhere to the basic familiar model.
I'd rather Ashes focus on what already makes it unique rather than try to reinvent the combat wheel.
All new things in this world or games or wherever you look, it's always bad at the first sight. Lets test it out and tweak it first.
I think it can work out if they refine it well.
But if we have to change it, just go with the global cooldown spells imo.
I don't see how this would work for 2 handed hammers even, let alone for bow users, mages or summoners.
It would likely be just annoying and non natural for ranged classes.
I feel this game was understated at the time but is still worth playing.