Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
EXP cap regarding nodes
ArchivedUser
Guest
i was thinking about what was said about zones and a node with-in a zone leveling up as exp is gained with-in that zone and that lead me to thinking is there zones that cater to level brackets for example zones close to starting points only relevent too low level players and if that is the case how are nodes in those aeras ever going to be leveled with out a constant flow of new players entering the game or a reason to level alts? also once the level cap is reached in crafting or combat class how will a player contribute to leveling a node when they can no longer gain exp?
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Comments
As to content level, they have also stated that as a node levels that the content unlocked will not exactly match a nodes progression. Mobs of lower level will spawn as will higher. The best example may be Witcher 3 if you are familiar. You may be smacking the tar out of a group of goblins, run around a bend in the road right into a cyclops that a group of well geared people at "endgame" would struggle with. The whole using the starter zones as a center with higher level content on the outer edges as a concept that has been used in so many other MMOs is being totally revisioned. No more "Oh, I am level 20 so I should be leveling around a level 3 node."
I actually was wondering, how they handle a siege providing exp to a node. Cause an enemy force sieges a lvl 5 city, wouldn't in the action of a siege they provide exp to the node, and maybe help make it a lvl 6 metropolis? So I imagine there has to be a way to pause the growth of a node, or prevent yourself from aiding it to much.
Everything players do within the vicinity of the node sends xp to the node.
Notice in the PAX demo, players leveled the node without being citizens - citizenship is not possible before Stage 3.
The encampment at the start of the PAX demo is Stage 2.
But, once you are a citizen of a node, ie.. after a node is level 3, can you send "expansion points" back to your node if you are in a separate node, or a node that is not in the influence sphere. If you can not, then it makes doing a siege rather more complicated, because if you do a Siege, you are interacting at the node, and therefore aren't you providing "expansion points" to the node you are trying to destroy?
I don't think it's sending xp back to their home nodes, either.
Attacking the node isn't particularly complicated, though.
De-leveling the node is about destroying key targets/buildings; not about the xp of the node.
But, that's a great question.
We should get the devs to provide us with some details in that regard.