Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Localizations
ArchivedUser
Guest
The devs said there won't be localized servers but there will be translations. There are lots of potential customers in europe not playing a game, if it is not localized. If you don't offer localized servers, you should think about localized chat channels easily found and used by those people in need of them
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Comments
Since the UI is supposed to be highly customizable by each player, I would think that includes setting up custom chat channels.
They have gone over chat a few times in livestreams. Chat, just like the UI, will be able to be customized. So make a #German channel and have at it.
Localized server by region but not by language is a pretty convoluted oxymoron.
Localized typically means translations - and I'm seeing that the devs have stated they will be translating Ashes of creation for major languages (French, German and Spanish).
Regional server is designating a server for a particular region of the world to play on.
I'm seeing that the devs will have regional servers. North America, Europe, Asia, etc.
Ashes will not have servers designated for speakers of a particular language.
Also, I know they won't be a thing, but I'm heavily against language servers because it limits your communication so much, especially if you speak more than one language.
I'm either chatting via twitch or chatting via skype/discord or both.
- do chat tabs how ever you want
- add chat channels to different chat tabs
- separate chat tabs from main window and place them elsewhere
- change channel colors
- sound notification for certain channels (PM), or for certain people
- time stamps on/off, channel name on/off,...
All optional and customizable. If old MMOs had this, there is no reason that new ones can't.
Some MMOs chose not to implement all this and chat in there usually sucks. Specially if all channels come in same color. Channel colors are a must.
Judging from the comments here, I must be one of those rare people who keeps a constant eye on the chat happenings.....with the exception of general world chat...that toxic one...but I'm sure that ashes won't have that issue
Public chats are features that are meant to be used, but for said reasons people do not, and that is the publishers fault alone for letting people get so spoiled and allow them to do and say whatever they want.
(I hope this doesn't trigger the american "free speech" activists again, but some things are better left unsaid, even if you have the right to say it)
As for chat customization, if players are able to create their own chat channels, then I would like to see some management options as well, for instance chat moderators, password protect your chat channel or make your channel "invite only".
So perhaps those that will be hateful and toxic in public chats, or lie about someone can be punished by temporary bans (from public channels at least), but ALSO with amount of currency that would be taken from their account and go to victim of such hate speech.