Dungeons and Instances - The Lair of Sihathleth
Some of my favourite memories of playing MMOs come from the instances we did: whether they be dark dungeons in which we delved too deep, ancient fortresses haunted by the ghosts of the dead, or temples full of crazed cultists.
This part of the game these days has tended to devolve into highly linear speed runs, where people are auto-grouped and teleported directly into the dungeon, where the experience is completed as quickly as possible to grab those points.
From what we have heard so far, the Ashes team is winding back the clock and making these group experiences matter once again: from the fact that there will be no dungeon queuing mechanism, no teleporting to the dungeon and how important community is to Ashes.
What I would like to do is talk a little about Dungeons/Instances in general, what I would like to see and what I hope for and then post a little dungeon idea I have written as an example of my hope for the type of thing we can see in Ashes. This is going to be long, so thanks for anyone who sticks around. If no one does, I had fun writing it anyway.
I use Dungeon and Instance interchangeably, just because I am used to all content being fully instanced but I understand it won’t be in Ashes.