Open World Dungeons vs Instanced Dungeons
An excellent thread in the Design forum about instances and dungeons got me thinking about Open World Dungeons vs Instancing, especially seeing that Alpha Zero will have open world ones.
I haven’t played a game that had Open World Dungeons so I am having a hard time getting my head around how they work without being completely ruined by other groups. Looking for some perspectives from people who’ve played these types of games and how it actually plays out in game, as opposed to on paper.
My problems are:
How do you prevent the boss mechanics from being completely invalidated by three groups just smashing the boss down all at once, potentially even getting in each other’s way?
How do you get to experience the whole instance if a group has just gone through and cleared everything so you are just running through an empty dungeon until you catch up to them?
What happens to other groups if AoE spells are flying all around the place? Does PvP get turned off?
What if you are right at the end and the boss is at 95% and another group comes through and kills you, then takes the boss kill and all your effort is for nothing?