Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Early Guilds
ArchivedUser
Guest
When I first created my guild, a huge question from most people was, "Isn't it too early to create a guild?"
I wanted to know everyone's thoughts and opinions on this.
Personally, I gave a multitude of reasons why creating a guild this early on is beneficial...
To start, you begin creating your reputation, as opposed to people who create guilds when the game comes out... the guilds that have been around longer will be known more.
Secondly, the community. You build a beautiful community with all these like minded individuals. It's a beautiful thing to have.
Organization is another key factor. Starting a guild means you know as much as you can know about the game, being able to theory craft different organizational plans for your guild, and how it'll tie into the game is important. You don't necessarily get organizational time once the game is around.
I'd like to know what you guys think!
Post is purely discussion based.
I wanted to know everyone's thoughts and opinions on this.
Personally, I gave a multitude of reasons why creating a guild this early on is beneficial...
To start, you begin creating your reputation, as opposed to people who create guilds when the game comes out... the guilds that have been around longer will be known more.
Secondly, the community. You build a beautiful community with all these like minded individuals. It's a beautiful thing to have.
Organization is another key factor. Starting a guild means you know as much as you can know about the game, being able to theory craft different organizational plans for your guild, and how it'll tie into the game is important. You don't necessarily get organizational time once the game is around.
I'd like to know what you guys think!
Post is purely discussion based.
0
Comments
Yw.
Dunno what kind of guild reputation you can have prior to being in the game.
It's likely that I will be in a guild with friends I have made in previous games.
Also likely that the guild will revolve around a twitch stream(er) or discord channel.
I am a casual challenge player and chaotic good, so...
I don't really care much about being organized.
But, if you enjoy setting up guilds early - you should do what you enjoy.
- a group of people connected to socialize and play together in one particular game (lets call that a guild)
- a group of people connected to socialize and play together across multitude of games, this group connection existing independently of a specific game (lets call that a gaming community)
Many people are already a part of various gaming communities, they played various MMOs (and other games) with their gaming communities for years (decades) already, and will come to play Ashes together with their communities.
When Ashes releases people from those communities will create and join the same guild in Ashes, and then perhaps (depending on their community size and Ashes guild capacities) fill up that Ashes guild with some additional new members, they met in Ashes, that choose to join the community.
You can create a guild this early of course, but if your main goal is socializing with like minded people, gaining more friends, and then as a consequence playing Ashes with them as well, then you might consider joining one of already existing gaming communities that plans to play Ashes, rather than simply creating a guild that will become active only when the game launches.
Further more, these gaming communities are already playing other games while waiting for Ashes to come, and (if you join in) starting to play something with them already (while waiting for Ashes) is a great way to meet up and get to know them better, to see their play style and see if it's aligned with your own.
On topic, I think that whatever feels right for you, being part of an active community from an early stage is not a bad way to go, its good to have like minded people who are excited about AOC. People you can form closer relationships with and will go on to eventually play AOC with.
When I start prattling on to my guildies about AOC they all like what they hear but then I say its over 2 years away and their eyes glaze over. I will inspire them, in about 2 years time it seems.
Seeing if I fit with the culture, personality and goals of the guild is pretty key for me, so I will be waiting until Alpha 1 to decide on a guild.
Also I have made a ton of friends here and I love hanging out and chatting with them, so I'm sort of the community slut right now.
Sure we can game for hours together but what about when the PC turns off, can we hang in RL? That's why I am glad I've found Sons of the Seven, I've already met my GM and another member in RL and we connect. I will trust them in the game and out. That for me is special. I'm at an age where I'm investing in the people I'm gaming with not just the product.
The guild I joined has a multitude of goals, and many of them need manpower to support them. One great benefit of founding early is that you will have a lot of players who will join, realize they don't fit, and go for the next one. The ones that do stick however, are what you can build a guilds structure on. You can get to know each other better, and form an ideal guild concept together. When it gets closer to release, you can focus on preparing the deployment as I call it, rather than having to think all that stuff out under time pressure.
What are the risks I and my guild are taking into account?
Guilds have drama. There is no way to prevent that, and it can break a guild. But what it can also do, is strengthen those, who stay.
People become inactive. The game is far away, people focus on other games or activities in the meantime. This can make a guild appear as a big collection of dead accounts. Regular events on the way are a good way to prevent it.
Drawing attention. A guild that gets many members early becomes a target, as everyone knows they are there, and people can plan with, or against you.
Some of my friends are like, bro its 2 years away why bother it. But I just like to create and build a guild already, even if its 1 member from here to start its already worth it. Its already way more then that but yea.
People that probbaly join now are there for the long run.
Also what I think is once we are close to release people that will be looking for a guild. Will they join a guild thats bin here on the forums and playing with each other for more then 2 years or do they want to join a fresh one? For hardcore players you probbaly know the answer.
But in the end its all personal oppinion. I just like to create and build on communitys.
People that say "Isn't it too early?" I usually think of replying "Mind your own business. Nobody forces you to join a guild early".
The fun fact is that most of such persons that complain about "early guilds" are members of some guild already. Afraid of competition? Afraid of other guilds "stealing" potential members?
The reason for such people acting like this is unknown to me.
1: Wizard101, for example, had a thriving gaming community just for that one game. I don't recall any guilds for that game.
2: Gaming community are the fans of a particular game who socialize both in and out of the game. Sometimes there is overlap with multiple games. Often, it's just restricted to one game.
But, now that so many people carry their callsigns from game to game - it's easy to recognize people from previous communities.
3: Some people create guilds that play multiple games - they may or may not be active with the wider game community outside of their guild.
4: I join a guild to play with a specific group of people. The game doesn't necessarily have anything to do with that. I might socialize with people I know from previous games and not join a guild with them. Or might carry a guild from one game to the next.
Specifically for Ashes, it's too early for me to know how anything fits.
Guilds are a specific thing in Ashes. I don't know enough about races or classes or social organizations or node types or node locations to be able to decide if my goals match other people's goals strongly enough to be in a guild with them.
In my view, the biggest risk is that we're more than 2 years out from launch and Ashes could very well end up vaporware - like KOA, EQN and Revival. Or even Heroes Song.
You may personally call certain groups differently, this is irrelevant really (how you call them), they do exist.
I am, for example, part of "gaming community" (you can call it however you like) that plays together over decade already across multiple MMOs, and always together under same clan.
People also have organized meetings in RL during vacations etc. Community has official web, discord and all, and people always play together through various games.
I call that "gaming community" to distinguish it from "guild" which I (purely by declaration) tie to a single game.
You can call it somehow else if you wish, but that's besides the point. I was just suggesting to OP that such groups (communities) do exist, and he could if he wishes so find one such community that plans to play Ashes, but while waiting he can already start playing with them something else to get to know them better, and check out their play style (In real game environment, what you can't do by just writing with each other over social media, just waiting for Ashes).
You describe that you are part of a guild/clan that plays multiple games.
Your guild/clan might also be a gaming community.
Your guild/clan might also be part of the gaming community for each individual game you play.
Your guild/clan might also be part of the overall video gaming community.
None of those are mutually exclusive.
Guilds are not inherently tied to a single game.
Pretty sure most people here are aware of the existence of guilds that play multiple games.
You are correct that people can join guilds/clans from previous games now and check to see how they conduct themselves in current games.
Also, people can learn about the reputations of those guilds from those games even without joining the guild or playing the games.
In addition, people could now create a guild and begin playing other games while waiting to be able to play Ashes.
As I said, you can call different groups how you wish, as that's besides the point.
The point is people can [option A] join existing "collectives" that already play multiple games together and are already playing other games while waiting for Ashes to get to know them better, by playing something with them already.
Another option [option B] of course is to form your own fresh "collective", or join in to freshly created "collective" that will not play anything else in meantime but is dedicated solely to waiting for Ashes.
And then another option [option C] is to not join any "collective" yet, and wait till you start playing to decide.
I was merely mentioning option A exists. I don't know why you are so focused on attacking the "naming system", since that's completely besides the point here.
Thereby muddying your point.
A variety of options in addition to the three you listed, sure.
I nit-pick for the sake of accuracy and clarity. Yes,
When I misunderstand stuff, as I do often, I ask for clarity.
It's easy and simple.
I believe choosing to find vagueness in a statement just for the sake of it can come across as a tad unnecessary and has a habit of subverting the original post.
In the meantime, taking it back to @Czar , I'm with you on this one, there is nothing wrong that I can see with laying the foundations of the Ashes guild you want to have before launch.
There have been several guilds Ive joined pre launch, I've personally found them easier to get involved in than guilds post launch.