Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Do you like the idea of traps ingame?
Do you like the idea of traps ingame?
Lets say for the ranger.
Lay dawn traps on the run or for a ambush to trap/slow/set on fire etc on your foes?
Lets bang the noodle xD
Lets say for the ranger.
Lay dawn traps on the run or for a ambush to trap/slow/set on fire etc on your foes?
Lets bang the noodle xD
0
Comments
But I would prefer
A: Laying traps be channeling (setting it up) over 1s or something
or
B: having to craft the traps which can then be instantly deployed
Could be a nice utility like that :P
Mhm, blind trap for rogue sub role. something like bag of blinding powder makes poof. Players can still move and shoot (randomy AoE, not targeted spells), but their screen is dark (besides UI) and they don't see a thing.
Perhaps even setting up a trap for an unsuspecting caravan trader
I do like the idea of npc's laying traps around camps in the wilds, and I really do hope dungeons will have their fare share of nasty surprises awaiting we nosy adventurers.
Having traps in general is cool, I definitely support the idea of crafted traps.
For combat traps though, hopefully they'd be hard to detect but not impossible. There is a major issue in that other MMO, if a hunter lays a trap down it is super obvious and you're just like "well.. avoid that spot!".
Just another thought.
Making traps should also be a feature, yes.
You know how this works, people will do something just because "they can".
I got excited, expecting environmental world based traps.. Exploring an old cavern n setting off a trip wire and a log trap swinging in and demolishing the player and needing to get res'd..
With like the ranger and rogue finding the traps as mentioned..