Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Weapon Bar
After playing GW2 for some time I have found myself enjoying the different weapon skill bars that the game offers. So when a person uses different weapons they truly feel like they are using a different weapon. I feel AoC should implement in the same or a similar system. I did play at Pax and enjoyed what the system offers currently but it would improve the Immersion to say the least if when you carry a large two handed maul it felt like you were Reinhardt from Overwatch.
I hope you have and will consider this system.
I hope you have and will consider this system.
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Comments
Ability builds are a thing in this game so even if we don't have it tied to the weapon, you could still make a Reinhardt style build by picking the abilities that match that playstyle. If anything, this system gives you more freedom then gw2 because you can choose the abilities that fit your reinhardt build rather then the devs doing that for you.
Or, in my theory, some skills could possibly have slightly different effects based on weapon type in use.
And yes, what weapon you use changes the 'Weapon Type' specific skill you have.