Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Weapon Bar
After playing GW2 for some time I have found myself enjoying the different weapon skill bars that the game offers. So when a person uses different weapons they truly feel like they are using a different weapon. I feel AoC should implement in the same or a similar system. I did play at Pax and enjoyed what the system offers currently but it would improve the Immersion to say the least if when you carry a large two handed maul it felt like you were Reinhardt from Overwatch.
I hope you have and will consider this system.
I hope you have and will consider this system.
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Comments
Ability builds are a thing in this game so even if we don't have it tied to the weapon, you could still make a Reinhardt style build by picking the abilities that match that playstyle. If anything, this system gives you more freedom then gw2 because you can choose the abilities that fit your reinhardt build rather then the devs doing that for you.
Or, in my theory, some skills could possibly have slightly different effects based on weapon type in use.
And yes, what weapon you use changes the 'Weapon Type' specific skill you have.