Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Light in dark places
ArchivedUser
Guest
Saw a post about mining to deep and got me wondering.
What will the mechanics be for dark places with no light?
Personally I'd prefer us having to provide the light ourselves, either by magical means or torches etc. I have never liked how there are 'magical forever burning' torches already in place in some of these places abandoned for millenials.
Which would you prefer?
What will the mechanics be for dark places with no light?
Personally I'd prefer us having to provide the light ourselves, either by magical means or torches etc. I have never liked how there are 'magical forever burning' torches already in place in some of these places abandoned for millenials.
Which would you prefer?
0
Comments
https://youtu.be/6iNpeHv7l1Y?t=50s
And yh, special dungeons are fine, I mean in general like deep mines, caverns etc as well :P
I WANT A MIX OF BOTH:
Personally I'd love a mixture of places that have their own torch system (torches on walls can look awesome and provide great ambience), and places that need us to bring our own light.
I can say only one thing. I hate MMOs that are so dark that you can't see s**t and where you don't even have an option of making your own light.
Some developers think extensive dark is cool. --- No... not being able to see s**t isn't cool. It majorly sucks.
Video link: https://www.youtube.com/watch?v=tuyNE3Fbi_c
There was some natural light, but in dark places there was dark and I loved that play of light and shadow, and seeing monsters appear out of the darkness.
Special places like, crypts/caves where no one has set foot in centuries, deep mines etc
In terms of the question - should areas that "realistically" no npc has been too/inhabited or natural light can reach - such as in the depth of an undiscovered cave, then yes we should need to provide the light ourselves. For me this will enhance the adventure and will make these areas more dangerous to explore What might lurk in the dark? ;o