Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Should weather condition effect how you craft?
I remember a game called Light and dark, back before it turned into what it is now, they had a wild idea. What if you went into areas of wild weather, or the season change, then while crafting say a sword, that weapon would take on the conditions of that weather at the time. So for example, if you were in the high mountains, in a blizzard, and you forged a sword, that weapon would became a sword of the blizzard. Of course you wouldn't get it right away, and it would be a rare strike of the hammer to make it so.
So in AoC should we see weather marks on your weapons and armor, or whatever your making> It could be one of the grand master type of things, and a way to help make items rare from players in the game. Along with putting your name marked on your items, so people know who made them.
What do you guys think?
Comments
ie Frost like materials give it Ice effects etc
Although I wouldn't mind a slight chance to get a even better weapon. Eg, normally you would get XYZ Sword of Frost, but there could a 0,1% chance to get a better version, like Ultimate XYZ Sword of Frost or maybe have base stats randomized with each craft.
It's kinda boring to craft a weapon once and be done with it. Instead you could gamble and craft weapons until you get the stats you want.
We already know that many materials will be seasonal and unique to zones (encouraging trade between Nodes).
Perhaps as suggested some material types might influence the characteristics of a crafted item ^^
Remember aswell that Devs are discussing whether season/weather will influence some skills. Another thing they were discussing was if your freehold is located in certain places the environment/terrain may have an impact on your crafting. I believe the example they gave in the stream was that if you freehold was positioned near a river then it might boost agriculture artisian ventures.
I look forward to learning more about the relationships of crafting with other aspects of Ashes of Creation ^^
As for crafting, certain specific crafting sites, maybe? Like the fires of mount Doom.
Racial crafting could be cool too, as a pure aesthetic choice.
I like this answer
Crafting (and anything else) should be effort based and not gambling based. I'm not going to play another AA or BDO.
As for the material side of things, you people are thinking too small..
You get your materials, say for example to make a glass sword. You get glass ore, iron ore and some gold for the hilt or something..
Smashing this sword together on any old town anvil will give you a glass sword..
However, if you take your materials up to a mountain peak and locate a special forge up in the mountains and forge your glass sword during a winter blizzard storm, you'll end up with your same glass sword, with additional cold damage buff..
Or additional fire damage if you go to the volcano during a fire storm eruption in summer heat wave..
Secret under water city anvil in a cave, during some sort of tsunami event as the seas drain, giving you addition water damage on your forged weapons.. etc..
Maybe even crafting jewelry in cursed altars/dungeons giving the items dark themed buffs. To be honest, I think this level of complexity tying gear and world has little chance of happening in AoC, but it's a fun topic to think about.
However, I really do like this idea and I have made a note. Next time I run a D&D game I assure you going into a volcano to craft will be the only way my players can obtain a flaming sword!
As an option it would be interesting.
on the other...
If you have the mega frost sword of chill, why should it inflict a debuff on someone? maybe like spells it's going to be more attuned to the season it was made in, maybe it struggles to work in the desert and barely dents a teddy bear
That's much more along the lines Id expect the spells to take.
That wouldn't exactly be great though, you'd end up with needing to find multiple weapons sets...
euch, I knew what point I was going to make, but it's gone now...
*wanders off to roll in coffee*
I think the expectation is that it would be harder to craft a mega frost sword of chill in the heat of summer and easier to craft in the cold of winter.
Some recipes might require the cold of winter.
And we might expect the Frost effects from the sword to be more powerful in cold weather and less powerful in hot weather.
But, now that you mention it, it would be cool if that mega frost sword of chill were a cursed weapon that also damaged the wielder a bit when used in cold weather due to the Frost being exceptionally strong.
Or, depending on the enchantment, could be cursed such that it damages the wielder if used during the heat of summer.
Cursed weapons might be rare, but would be nice to have in the game.
A weather condition, be it debuff, extra damage.
I would hope that my overall meaning came through.
I read "it" as referring to the sword, but your clarification indicates "it" was intended to refer to weather condition.
Good idea!
Frost sword..
Sword of the blizzard..
Mega frost sword of chill..
Ultimate frozen bacon carving mega ice death slicing sword of the chill blizzard.. o.O
with the amount of stuff they have planned for this game
I rather they spend their time and money on other stuff
rather then something silly like this