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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What do NPC's do at night?
ArchivedUser
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Just wondering if NPC's behavior will change during different seasons and at night. Will they just be standing out in the snow, rain and scorching heat? Will they go home to sleep at the end of the day?
Personally, I'd love some realistic NPC behavior. BDO NPC's go home at the end of the day but they still just stand there in the rain for hours. What are your thoughts, would it be too much work?
Edit: Where do you think NPC's come from, they'd have to travel from the portals so would we see them on their way from the portal to various towns or would they just appear in said town?
Personally, I'd love some realistic NPC behavior. BDO NPC's go home at the end of the day but they still just stand there in the rain for hours. What are your thoughts, would it be too much work?
Edit: Where do you think NPC's come from, they'd have to travel from the portals so would we see them on their way from the portal to various towns or would they just appear in said town?
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That being said, I would rather they(IS) continued on with the general development of Ashes and not fret about such things.
If they were planning to add NPC AI down the road they would have to design the NPC system in a way to accommodate for future change.
https://www.youtube.com/watch?v=G97xdpy6Am4
Jeff B wants to be pragmatic about AI sonce the EQN team had such a difficult time with StoryBricks.
I would not expect the NPCs to be overly complex.
Different behaviors based on time and weather would be nice, but... avant garde NPC AI isn't one of the 5 pillars of the game design.
Hopefully, it's not too difficult or time consuming to implement.
The way it could be done is program auto pathing (for NPCs that need this), and when NPC detects it's raining, he initiates his auto path that takes him to nearby covered position.
While auto pathing NPC would walk through any player made obstacles, mounts, caravans, whatever, so players could not "troll the NPC" while he is walking.
Another suggestion would be that NPC outfits come in 4 sets, 1 set for each season, and when season changes, NPCs outfit changes as well. It would be strange for NPC to wear same thing in summer and winter.
But I guess IS have already been considering this.
It would be very cool to see NPCs wearing fur cloaks and huddling around braziers during those winter months, even having their speech change to complain about the cold.
It is these little touches that we may take for granted over time, but will provide us with so many amazing memories of the first time we saw the change in NPC behaviour or fashion. Those small flourishes that make you stop what you were doing and just admire the world in which you are playing.
However, I agree that these ideas would give a much more realistic feeling to the game.