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What are your thoughts about the flagging system?

2

Comments

  • Nobody is innocent, everyone did something they weren't supposed to. I farted in church once, guilty as charged.

    However, there is no law that prevents me from farting in church. If the game laws state that you will be corrupt after killing someone that didn't have PK enabled as well, then you will be corrupt for a certain amount of time or until you do something to get rid of your corrupt status.

    Amen.
  • ArchivedUserArchivedUser Guest
    edited October 2017
    FliP said:
    Nobody is innocent, everyone did something they weren't supposed to. I farted in church once, guilty as charged.

    However, there is no law that prevents me from farting in church. If the game laws state that you will be corrupt after killing someone that didn't have PK enabled as well, then you will be corrupt for a certain amount of time or until you do something to get rid of your corrupt status.

    Amen.


    I started laughing in church once, couldn't stop actually. Was kicked out.

    I don't think you should be able to get rid of being corrupt by time or by doing some quest. You should have to die by the hand of someone not in your guild. Maybe get a $ reward for the kill.

  • @Icesin You should have to die by the hand of someone not in your guild.

    The mechanics for not being able to attack someone so far are group member, friends list, guild member, and alliance member. Not confirmed on /gquit mechanic cooldown to stop people from dropping guild, killing corrupted member, then reinvite to guild, but it has been at least mentioned that is has been thought of to keep people from trying to workaround the corruption system. Another is cursing gear so that it can't be unequipped or stored once corrupt to stop people from making it to storage, stripping naked to avoid item destroyed penalties.
  • There are penalties for dying while corrupted, so forcing every corrupted player to die is a bit harsh. When someone does a crime, they either go to jail or get a few hours of community work. AoC could do the same.
    If you're corrupted and someone set a bounty on you, you get to jail if you die. If you're corrupted and just want to get rid of it, there are tasks you need to do to lower your corruption (aka ArcheAge city cleaning quests).

  • The mechanics for not being able to attack someone so far are group member, friends list, guild member, and alliance member.

    Friend list seems a bit off.

    1. What if there is a siege or castle fight between 2 guilds, or guild war, but you have members from opposing guild on your friend list.

    2. You are running around the forest and see someone that wants to attack you. You quickly add him to friend list and you are immune, lol.
  • Gothix said:

    The mechanics for not being able to attack someone so far are group member, friends list, guild member, and alliance member.

    Friend list seems a bit off.

    1. What if there is a siege or castle fight between 2 guilds, or guild war, but you have members from opposing guild on your friend list.

    2. You are running around the forest and see someone that wants to attack you. You quickly add him to friend list and you are immune, lol.
    1. Siege/Castle fights does not involve Corruption.
    You would be in a Combatant state (Purple) if anything. 

    2. He would have to accept the invite, something I do not see happening if he wants to kill the corrupted player 
  • 1. Corruption doesn't matter here. He said "you can't attack if in friend list".

    2. Yeah, but only if friend list works like this (with mandatory accept). Not all MMOs have this. Some have one sided friend list.

    This is too exploitable, bunch of people add each other in friend list, and even though they are in different guilds, they go around as zerg and fight safe from each others AoEs. Even in PvP. This is not how it should work.

    Group / Raid / Guild - this is what should be protected against attack, nothing more.
  • 1. I didn't say. A developer did. Don't like it, you have a new whine for your cellar.

    2. Your visions of being able to add people you are hunting to your friends list to see if they are online exploit has already been discussed and addressed. Your click to add to friends list mechanics will NOT be there.

    Your unnumbered third point about zerging because of a friends list mechanic is just wrong, since they could gain the same effect just by joining a group or raid with same said people. Any workaround that adds to your ability to get around the flagging mechanic is going to be tested and tweaked.
  • ArchivedUserArchivedUser Guest
    edited October 2017
    Gothix said:
    1. Corruption doesn't matter here. He said "you can't attack if in friend list".

    2. Yeah, but only if friend list works like this (with mandatory accept). Not all MMOs have this. Some have one sided friend list.

    This is too exploitable, bunch of people add each other in friend list, and even though they are in different guilds, they go around as zerg and fight safe from each others AoEs. Even in PvP. This is not how it should work.

    Group / Raid / Guild - this is what should be protected against attack, nothing more.
    1. Was mentioned as one of possible things to avoid people exploiting some mechanics when they're corrupt. Was not mentioned as an anti-PvP mechanic in general. 

    2. Why would someone else viewing you as a friend make you stop attacking them? 
    You not attacking people you view as friends would make more sense if anything. 

    You really think Intrepid hasn't thought of that? Like... Really? oO
    As stated above, Friendlist is measurement against exploitation from players in Corrupt state.
    Aka "Hey I'm corrupt, come kill me and grab my gear for me so I don't lose it" exploitation.
    Will give you a source when I find it, in the process of transcribing the different points mentioned in streams, Q&A, interviews, Discord statements etc
  • Used my question for this livestream to see if they will touch the topic. No guarantees, but that would give us an update.
  • About friend list being a prevention to exploit attacking a friend to get around corruption.... just lol. It's 3 seconds of work to remove someone from friend list, attack him, and then re add him again.

    Also alts could be used for this, so this is no prevention of any kind.

    Don't like it, you have a new whine for your cellar.

    I see you are in your usual speechy mood. I'm genuinely curious now, how old are you?
  • What if friend lists are account name based and not character based?

    If you would remove someone from your friend list to attack him, I doubt you could re-add him as it is unlikely he would accept your friend request again.
  • ArchivedUserArchivedUser Guest
    edited October 2017
    Gothix said:
    About friend list being a prevention to exploit attacking a friend to get around corruption.... just lol. It's 3 seconds of work to remove someone from friend list, attack him, and then re add him again.

    Also alts could be used for this, so this is no prevention of any kind.

    Don't like it, you have a new whine for your cellar.

    I see you are in your usual speechy mood. I'm genuinely curious now, how old are you?
    No no, ofcourse not. Because it's not like they would think about how easily one can do so and added something like a cooldown timer of a day or so to remove that possibility. You're smarter than everyone, I surrender~

    Allowing for friends to kill eachother to avoid someone else gaining their gear is not an obvious exploit so there will ofcourse not be mechanics in place to prevent it, as it's not an exploit.
  • Ziltch said:

    No no, ofcourse not. Because it's not like they would think about how easily one can do so and added something like a cooldown timer of a day or so to remove that possibility. You're smarter than everyone, I surrender~


    Assuming they add a CD for adding people on friend list... which would be a first in MMO world (at least I haven't seen one with that before).

    And even if they did, still remains the question of alts, and the question of people purposely not having each other added in friend list (since there is discord, an in game friend list isn't a must now days anyway).

    So yeah, at least you are smarter then me.  :p Please, let me be the one to surrender.
  • ArchivedUserArchivedUser Guest
    edited October 2017
    Gothix said:
    Ziltch said:

    No no, ofcourse not. Because it's not like they would think about how easily one can do so and added something like a cooldown timer of a day or so to remove that possibility. You're smarter than everyone, I surrender~


    Assuming they add a CD for adding people on friend list... which would be a first in MMO world (at least I haven't seen one with that before).

    And even if they did, still remains the question of alts, and the question of people purposely not having each other added in friend list (since there is discord, an in game friend list isn't a must now days anyway).

    So yeah, at least you are smarter then me.  :p Please, let me be the one to surrender.
    Yeah I get your point xD And I agree with you that it is an issue that will be hard to handle. But it is one of the most obvious exploitations that can be done, so something will have to be done about it to at least limit it as much as possible :P 
    Could for example even be something like
    "If you wrote/whispered with that character, you cannot attack him for xx hours if he's corrupt"
    Just to make it harder for them to meet up to kill eachother for example.
    Won't fix the problem, since you can still communicate outside of the game. 
    So another way could be server loggers that flag it if a corrupt player gets killed by the same player over and over xD

    anyways, my pooooint.
    Most exploitable way, something has to be done with it :p 
    And no, I won't let you surrender, you're thinking about this moreso than me.
    I will however grab your shoulders and shake you while I yell
    "Why aren't you just telling me why you think it's an issue instead of making me think what your point is myself?! Why?!"
    That and pretend that I am not slow *whistles*
  • lol here we go again....
  • @Ziltch I suggested something already (don't remember which thread it was now) to combat this issue.

    Instead of gear dropping (to circumvent a friend picking it up and returning to you) I would just have gear breaking, so it will be the same who kills you, no difference.

    And to make it not too harsh for the other side, I wouldn't make gear perma broken, just broken until you fix it in the city (which would cost you gold).

    So you still have your costs, and until you reach city to fix it and come back to the spot (no fast travel) plenty of time would pass, so it would be very hard to camp someone.
  • Gothix said:
    @Ziltch I suggested something already (don't remember which thread it was now) to combat this issue.

    Instead of gear dropping (to circumvent a friend picking it up and returning to you) I would just have gear breaking, so it will be the same who kills you, no difference.

    And to make it not too harsh for the other side, I wouldn't make gear perma broken, just broken until you fix it in the city (which would cost you gold).

    So you still have your costs, and until you reach city to fix it and come back to the spot (no fast travel) plenty of time would pass, so it would be very hard to camp someone.
    I remember that argument, but I want the gear to drop xD
    Free loot woopwoop!
    You forget that if you are killed with enough corruption, you will respawn with some corruption still, it doesn't all go away on death ;) 
  • I really like the flagging system.  You are rewarded for staying flagged, lower death penalty but if you want to stay green you can with a harsher punishment for death.  Along those lines staying green will punish people who attack everything they can indiscriminately but as long as people are careful about their targets world pvp should thrive.  And if someone is green but you still want to kill them you can, just be ready for the corruption to start to stack.
  • "Along those lines staying green will punish people who attack everything they can indiscriminately but as long as people are careful about their targets world pvp should thrive. "

    To attack someone who is green you have to force flag them. There is no "Oops, I didn't mean to do that, he just died by mistake." You will need to actively be looking to grief that player to gain corruption.
  • "Along those lines staying green will punish people who attack everything they can indiscriminately but as long as people are careful about their targets world pvp should thrive. "

    To attack someone who is green you have to force flag them. There is no "Oops, I didn't mean to do that, he just died by mistake." You will need to actively be looking to grief that player to gain corruption.
    Attacking someone who is Green -> You become Combatant (Purple)
    Killing someone who is Green -> You become Corrupt (Red)

    Attacking someone who is Purple-> You become Combatant (Unless you are Corrupt)
    Killing someone who is Purple-> You stay as Combatant (Unless you are Corrupt)
  • you attack someone who doesn't want to play the game your way, you lower their enjoyment and you take a penalty but can still do it.  Sounds fair to me.  Don't like the punishment don't do it.  The only people who will care about this are the people who don't mind that they are lessening the enjoyment of others for their own amusement and those who are being griefed in a legal way.
  • you attack someone who doesn't want to play the game your way, you lower their enjoyment and you take a penalty but can still do it.  Sounds fair to me.  Don't like the punishment don't do it.  The only people who will care about this are the people who don't mind that they are lessening the enjoyment of others for their own amusement and those who are being griefed in a legal way.
    That is how it should be, but then, we have special snowflakes that believe "first X kills must be free, pls no corruption pl0x, cuz conflict mmo".
  • ArchivedUserArchivedUser Guest
    edited October 2017
    If your gathering/recently gathered you should be a corruption free kill, or change how death penalty works or make it so materials spawn in a pvp zone so everyones flagged
    I'm sorry if you feel like in a pvp heavy game you should be safe to gather because it just ruins it all across the board. The non pvp zones should be towns/leveling areas where griefing matters since you lose exp on death 
    Not in areas you can harvest mats you should never be safe to gather mats and putting corruption into play like they have it right now makes it super safe to gather mats 
    prime example of this is Player a see's a iron ore and proceeds to mine it while player b happens to see them mining this player b wanting that iron ore but having no chance to make it to the node in time preps to take it from player a  player a then has three options run/fight/die and proceed to send a friend out to kill the now red and weaken player b obviously the majority of players will go with die oh no some exp loss how will i regain that outside of grinding for 30 minutes 

    Now dont get me wrong i agree that a punishment system is needed for games like this 100% agree but not the way it is currently setup and their is two simple solutions to it    Make mats spawn in pvp zones where everyone is flagged would encourage more group play/merc/bodyguard fore hire gameplay which opens a new style of playing to people or change it to 1 free kill per person for a set amount of time which makes it so you dont run into long term issues like gold sellers/bots running around mass farming stuff safely cause of corruption 

    another fun fact about the 1 free corruption less kill it helps deal with botting 
     and trust me ive been through many games and i can say without a doubt the bots will come and ruin the economy for the crafters more then the pk'ers will so if you think a death or two will kill your mood think about when all the materials you been working to gather for x town is already been filled up by one of the 200 bot accounts running mats through each town since the moment they get killed a red person gets chased down

    and honestly before i get the comments i dont care about my grammar or sentence structure if you want to bring a real debate to the table im ready but dont just nit pick stuff that doesnt pertain to the topic at hand

    Edit:have to work later so if i dont respond to any post directed at me its due to my work schedule and not me ignoring you so thank you for understanding :3
  • AFAIK, gathering mats is going to require a mule to do in large amounts... is killing the mule going to result in corruption or just the player?  Made a new thread to discuss this as I don't think it quite fits this thread.
  • I love the sound of it. Should provide more meaningful pvp. Less players griefing or hunting lower geared players. I hope they stick to their guns and make an amazing game.

  • i feel its hard to talk about the flagging system without having tested it. the basic idea of it sounds good but flawed.
  • I think it would be funny if someone's cat jumped on their keyboard while they are in a city and they end up killing a green player because the kitty hit their attack keybinds and then have to book it out of town because every guard and bounty hunter in the city will now be after them.
  • ArchivedUserArchivedUser Guest
    edited October 2017
    Would have to be a really skilled cat, since it would need to kill them to go red.
    Then again, would give you a great excuse to yell out over chat. "I'm sorry, it wasn't me. My bad pussy did it! Bad, bad pussy! I shall make sure it is disciplined."
  • I think, that lineage 2 pvp system was one of the best. Giving some free space to PK (up to 5 had no drop penalties), where you could defend your farming spot or kill bots relatively safe. Dying in any case was a subject of exp loss. This was both bad for safe-PKer, and for those who "appeared in a wrong place at a wrong time", hindering your activity.

    As AoC flagging system is 100% repeating l2 system, I'm only w8ting to see, what will be the penalties for deaths for all 3 sides (green, purple, red) and corruption effects.

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