Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Buyable guildhalls/guildhouses
ArchivedUser
Guest
Could there be buyable guildhalls and -houses? They could contain like a guildbank, a guildstore, a guild tavern for roleplay reasons and etc. and would just look great from the outside. They would could be available in the town level nodes and by every node level up would get a lot fancier. Thoughts?
0
Comments
Eventually instanced guild halls that can be rented for a weekly fee and open world halls for the highest ranked guilds only.
That said, I would add some extra cosmetic fancies that successful guilds could win and display in their guild halls.
I'd say give a hall to everyone, but you'll have to put work into it to get all the features. For instance, you could have a blacksmith with increased linking chance, vendors that sell all kinds of consumables necessary for all kinds of activites, maybe some unlockable crafting stations. Basically, a hub for guild members to prepare for their adventures.
That should be something a guild can purchase with in game resources which are earned.