Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Question about Spell/Action Timing Windows
Although I really like the idea of timing casts for higher success/damage/crit chance, I am worried about implementation.
It seems like I would eventually lose focus on the action and instead tunnel into watching that bar. I can't imagine that I'm the only one thinking about this, does anyone know how this will be implemented or do we have information on what it is planned to be closer to release?
It seems like I would eventually lose focus on the action and instead tunnel into watching that bar. I can't imagine that I'm the only one thinking about this, does anyone know how this will be implemented or do we have information on what it is planned to be closer to release?
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Intrepids response was that this is probably just 30% of the actual combat system and that it will be improved. In a live stream they also said that if the community does not like the slider how it is used now, they might change its use in a way that is more fun and accepted by the community.
So I guess it is currently nothing to worry about, as combat is still being worked on.
You really need to play it before becoming too worried about it.
And, the plan is for it to be highly customizable for each player, so...
You'll be able to change the shape of the bar and move it where-ever you prefer it on the screen.