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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Hear me on this idea about the guild fortress content!
ArchivedUser
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So there will be 5 guild fortresses that are there to take for every guild.
So what if we devided the guild fortress for the 5 different guild sizes and so there will be a small, medium, big, huge and enormous guild castles in the world.
Like a castle for the best guild of: (numbers can change ofcourse)
200-300 members
150-200 members
100-150 members
50-100 members
1-50 members
This allows for:
Every size of guild can compete vs the same size of guild that has the current castle
If you more of a big family guild or a strict 50 man hardcore guild you can aim for it!
Smaller guilds could compete vs the higher tier size castles
But higher ones could not declaire war on the lower ones!
So what are your thoughts on this?
So what if we devided the guild fortress for the 5 different guild sizes and so there will be a small, medium, big, huge and enormous guild castles in the world.
Like a castle for the best guild of: (numbers can change ofcourse)
200-300 members
150-200 members
100-150 members
50-100 members
1-50 members
This allows for:
Every size of guild can compete vs the same size of guild that has the current castle
If you more of a big family guild or a strict 50 man hardcore guild you can aim for it!
Smaller guilds could compete vs the higher tier size castles
But higher ones could not declaire war on the lower ones!
So what are your thoughts on this?
0
Comments
Similar to Black Desert, smaller guilds could fight for certain parts of Verra, but those parts will still be owned by the respective capital node/castle.
Also that 50 man guild with the best players lets say will never get that castle cause a more general guild with 300 will just dominate them.
Well if the guild talent system allows it its fine.
Otherwise they need to add something else that will be compettive and also rewarding. But all big guilds can still compete for the big guild castle so i dont see a problem with my idea though.
We would be able to reap some nice rewards for our efforts, due to the system in place, but were always eventually rolled by larger guilds.
There is a quote somewhere (there are some awesome quote hunters here, but I am not one of them) from one of the devs about smaller guilds playing their part and being useful within alliances, which sounded to me like an alliance would benefit more from a mix of guild sizes than one comprised only of huge zerg guilds.
I like the idea of watchtowers or small citadels be able to be captured only by smaller guilds (or at least provide increased rewards for a smaller guild control). These could offer benefits to an alliance, so it would be one way for an alliance to always wish to factor in a mix of guild sizes.
Nice food for thought, @Fleelix.
Excuse any grammatical errors, I just woke up.
But I get it where you are against it. Intrepid needs to find a balance or something else for smaller guilds.
For myself I have 2 sides of a guild i want to go to. A really hardcore group with high join requirements or more of a semi/hardcore guild with alot of members. But thats yet to be decided cause we are depening on these sort of info.
I would also like to see the guild leveling options, IS has stressed they are trying to allow for smaller guilds to compete versus larger ones. I don't think limiting in game resources to guilds of specific sizes is a good way to do that.
Coming from this quote, I believe there will be castles for every size of a siege. I would like it if the most dominent castle sieges are 250v250 and the least dominent (smallest) castle siege is 50v50. So the smaller guilds will fight over taking that small castle and bigger guilds will fight over bigger castles. In this scenerio, you will also avoid the problem of 'big guilds destroying small ones' because they will have their own objective to achieve. In fact, big guilds could be weaker on smaller sizes against the small guilds, too.
As a small guild, I wouldn't aim to take control of the biggest castle in the game and I am not going to complain about sieges being too big for that castle. I know I'm a small guild and I know my place, I have my own objectives, obviously different from the 500 men communities.
Source: Kickstarter FAQ
We don't know the specific criteria for unlocking guild fortresses yet, but it has been stated that fortresses will have mechanics geared to both larger and smaller guilds.
Does this go toward what you are proposing @Feelix?
Also that does answer some questions but not my idea. Like will those bufs be able to compare a 50man guild vs a 300 man? If thats the case those bufs are **** op. xD
It hopefully will encourage people to form closer communities rather then zerg recruiting so you can mob over your enemy.
Everything is made with a decision so should be the size of your guild if you are the leader.
What should other guilds do to get a chance to own a castle? Get zerged during every siege as the remaining 900 players will kill of everyone that tries to claim the castle other than the guild whose turn it is to own the castle this week or should they be forced to reduce their numbers to be able to compete for another castle? I think that's ridiculous.
All castles should be fair game for everyone. If you decide to have a small scale guild, that is your decision. If Intrepid Studios want smaller guilds to compete for something as well, they can either try their luck at castle sieges or IS can come up with some small scale content.
Cause if there where 5 guilds fortresses all owned by 5 zerg guilds (wich you clearly want cause my idea is crap in your oppinion) there are probbaly 2/3 guilds that own it that are just big while the other 1/2 are clearly the best but the others are just there cause they have alot of members. A dedicated hardcore guild cant compete with that so there just sitting there waiting for another zerg guild to be made to get them of.
This allowes for every size of guild to compete vs the same lvl of guild thats in thier range of castles.
I'm am not trying to make your idea look bad, I am just pointing out its flaws. And you clearly did not understand my previous post, so let me simplify:
Only one guild can claim a castle at a time, but that doesn't mean that guilds will fight solo/alone against other guilds. There certainly will be (if there won't, I'll take the opportunity and make one) alliances that will share castle ownership.
How that would look like:
There are Guild 1 (Guild for simplicity will be called G from now on), G2, G3 and G4. All 4 Gs make an agreement that each G will own the castle for a week. First week, it is G1s turn to own the castle, so G2, G3 and G4 will fight anyone that try to prevent G1 from taking the castle. Rinse and repeat, but every week a different G will own the castle until it is G1s turn again.
Lets say this happens in the 300 man guild bracket, what should other guilds without an alliance do? Kick out guild members so their can participate in the lower tier bracket?
I hope it is more clear to you now. If it still isn't, feel free to ask and I will elaborate more.
Well if that happens the can only fix that probblem with a instanced fight or a real guild vs guild fight. A real siege to the fortress where its only them and the last guild standing gets the spoils.
If alliances will rule the fortresses that would be sad, cause nodes are there for alliances imo.
But we will have to wait to see if alliance can take a part in the fortress content or not. Also if alliances would happen in the high bracket it would defintly also be in the lower ones right?
Instances castle sieges, who would determine which guilds fight in which instance? Random or player choice?
I get your idea for the suggestion, but there are too many flaws. Small guilds should get their own small scale content they can compete for or, as people like to say nowadays, 'git gud'.
That would allow for different defence tactics and assault ones for each castle and some creativity with it.
Just like a siege in all medieval movies. Maybe with a objective, capture or kill thier commander. To get more depth in the defending and attacking strategies.
"But it was our turn to grab the final flag!!"
"Oh, sorry, I must have misclicked then stood there while I capped by mistake?"
Going to be good fun for everyone.