Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What do you really want to see in a Class?
What do you really want to see be a part of a Class? What defining ability/skill/feature is your favorite currently and why?
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I hate it when I see "Best class for xxx MMO" in google search. There should be no "best class", rather "best player".
I usually play Melee DPS classes and what is most important is that they are fun to play and also viable. I am usually bad at playing ranged classes, but wouldn't mind playing them on an alt if the gameplay is fun.
I'd like to see a super squishy bow user with excellent speed and range who can dump out some damage but requires a fair amount of skill to survive long enough to do so
You see this in a lot of MMO's, of the mage class isn't good at mitigation. So now whenever they add a new spell for the mage class Devs have this temptation to say "Well we're doing a content update/expansion what's a new spell we can give to the mage? Oh I know the mage has terrible mitigation lets give them a frost shield they could use that." After a few cycles of development no class is really unique.
Mage
I want them to cast not only elemental spells(Fire, Ice, Lightning, Earth), but also other interactive stuff. All magic type classes being stucked into bending is dull(don't get me wrong, ATLA is the best of the best), while you can have Harry Potter as well. What I expect from Mage class is also Harry Potter-ish spells, great versality and fun. Flying, teleporting, openning portals, telekinesis, telepathy, gravity control, illusion etc.
Rogue
Be a ninja-alike class, acting fast, running faster than other classes, jumping higher, when it's night or dark he can get invisible or camouflaged naturally. Ability to steal from anyone and anywhere, also duplication ability for diversion. Sneaking ability to search and investigate a dungeon/castle/node without being noticed.
Archer
To be agile, can climb surroundings such as tree and buildings(it must be limitted to archer), Eagle Eye mode letting the player to zoom in. Exploding arrow, poison arrow, faster launching arrows, multiple launching arrows. Grenade launching. Setting traps.
Fighter
Having double-sword, or giant sword or katana depending on choice of weapon. Skills including of hand-to-hand combat, SF and MC style.
Tank
Creating walls to trap the opponent, shield skills, lots of AOE skills
Cleric
Creating healing veil/field that player can get healed in it. Illusion skills, blinding opponent which will cause the player's screen going black.
Bard
Controlling opponent, seizing them, stunning them, slowing them down; buffying allies. A skill to make the opponent waste a skill to an empty direction or make them waste mana, or control their movement for a while. Or making them attack their ally for a few sec.
Summoner
Ability to summon minions to loot, ability to summon mounts for different usage, ability to use dimensional portals, ability to summon material/weapon from storage. Being a Pokemon Trainer and raising stats and levels of such important summons, making a summon team. Summons getting smarter by the level of them, like instantly defending their master and block and attack or creating a barricade, repelling the enemy.
I really like the idea of measurable differences between classes, the pros and cons must balance out and a diverse team should be necessary to overcome challenges.
Fighter: A big range of weapon use wich will be normal in ashes. Fighter must be deadly when he wants to.
Rogue: Stealth, insane burst combinations, controle. Well my main is a rogue in every game so i can go on for ages when we want to discuss that.
Ranger: Most mmorpgs are really bad with rangers, i hope they allow for alow of movement and some nice arrow shooting animations and effects.
Mage: Animations, a mage is made by there animations, they need to be epic and beautifull. Like when you cast a spell you are really like, thats so awesome. Or see a mage further away killing some mobs or fighting spells and get that feeling "awesome"
Cleric: Heals and shields.
Summoner: I hope you can merge into beast, since there will be siege summons wich allow for great beasts to be summoned i think this class will be epic af.
Bard: Buffs like lucio, high mobile AOE healing/buffing/cleansing etc class.
I want the cleric to be more than an additional health pool for people. In many MMOs, the supporting roles simply provide sustain for people. They're "secondary" classes. When someone's low on health, you're supposed to heal, so they can continue their fighting. Other from topping people up, some MMOs have you provide little else and most of the time just /sit somewhere waiting for your turn.
I'm hoping that healing mechanics in this game will be dynamic, active, powerful and constant. You rarely ever have idle time during a fight: dodging, ducking, running around rejuvenating people, saving friends from imminent deaths, all the while keeping an eye closely on your mana pool.
I'm hoping we'll be provided with a wide variety of tools, ranging from game-changing cooldowns that can turn the tide of battle; strong, instant heals saving lives at the cost of more "mana" to constant, steady small heals that keep people from getting low while allowing you to recover your resources.
In short, I'm hoping that playing a healer in Ashes will make you feel slightly epic.
I don't know where to begin with so many choices that will be available but it sure is going to be fun once I get over the magnitude of it.
I've always played a healer/cleric and as alt I've played a ranger.
Somewhere I think a healer/ranger is in my future.
I am sorry to anyone who has dealt with that kind of torture because I main a lancer and my buddy mains a dps priest in pvp.
And yes to clarify we don't want people to die quickly it makes you rage more
I am so annoyed with all of these FF(Final fantasy) skill systems.
Stun, Trip, blind, daze, pushback, pull, mass pull, snare, taunt don't work on bosses....
MMorpg needs saboteur class that decreases boss and enemy resistance to such skills.... ff even had that and it still was useless for key bosses lol!
Also, it would be so cool if Taunt works in pvp forcing players' cameras to be stuck on the tank.
I think there has to be some thought given to counter play verses kiting as if it is too easy for melee classes to be out ranged you just become an easy kill. But then it cant be too easy to get into the face of ranged classes thus why would you be a ranged class in pvp.