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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Information Trading
So I started thinking about the "Once-in-a-servertime" items that has been mentioned a bit.
What about information trading regarding it?
Aka, someone found one of those items in one server, selling/giving away the info on how to get that item to ppl on other servers.
Wouldn't that be an issue?
Thoughts?
What about information trading regarding it?
Aka, someone found one of those items in one server, selling/giving away the info on how to get that item to ppl on other servers.
Wouldn't that be an issue?
Thoughts?
0
Comments
This just made my morning thanks
In this way some servers would discover things that other servers will not, thus while information on how to obtain an item might become common knowledge or sold as you put it, the information may next to useless on other servers.
Might be an interesting way around the sale of such information.
Just a PS. to this it may be possible that rare items either dropped or crafted recipe may only be obtainable if a node develops in a specific way plus at a certain stage in its development say stage 3 or 4 and once a node develops further said item/recipe may no longer be obtainable. Could be a great way for people to obtain recipes thus creating demand for the crafters skill if they are one of few who obtained said recipe.
And that is all I am saying :P
I prefer knowledge having to be sought out rather than one being able to just look it up. Which is why an Alchemy system where you have to experiment to find out recipes for potions etc would have been fun, rewarding those that makes real effort in a field.
The rest are just (very) good bonuses.
Hoping for the same thing. Also never really made sense to me how creatures dropped recipes tbh. It always kind of ruined immersion for me.
"Oh this wolf had a recipe"
Like.. where the fudge did that wolf stash that recipe? o_O
Knowledge is measured in how desperate you are for it and its uses.
Considering we already have fansites whose main purpose is to collect and share information about the game, we are pretty much set that as soon as a few people figure out something rare, most of the playerbase will know about it.
I won't :P Every competitive edge is a good edge
Also, ofc we want info on the game, we want to know what is what and how it works so that we know what we can look forward to
Rare locations that can only be found by exploring will stay a secret a bit longer, but eventually someone will their their best friends, which tells his best friend, which tells his guild and the secret is over.
But my brain mice have been at brain cheese again, so it might be that I dreamt all of that.