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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Node Development
First of all, the introduction of progressing nodes is in my opinion a mile stone: it changes a more or less static world into a dynamic, interactive one - of course I'm looking forward experiencing it.
However: as far as I know these changes occur suddenly. If that's true, it breaks somewhat the immersive feeling - it's just too artificial.
Would it be possible to make that transformation more fluid? For instance, for a starting node an hour or so, and for a final one maybe a few days. In that time period the advancements are starting to appear/change.
However: as far as I know these changes occur suddenly. If that's true, it breaks somewhat the immersive feeling - it's just too artificial.
Would it be possible to make that transformation more fluid? For instance, for a starting node an hour or so, and for a final one maybe a few days. In that time period the advancements are starting to appear/change.
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Comments
The progression structure is really up to the players. Ashes will have starting areas that are relatively static compared to the rest of the world, in order for new players to get their feet wet and get used to the systems, but after that, we'll see players going in any number of directions. Some will pioneer the wilds, some will build, some will kill, some will put down roots and raise animals. There are a number of paths to progress, and something for every type of player. You could try to limit the growth from camp to village by not feeding the required resources to the node. You might get a few perks from a Stage 2 node, but not many. I doubt you'll get perks just for preventing the growth of the node though.
I believe that whilst the speed of node growth will be somewhat dependent upon the xp and the resources used to build-up the node. I think there's probably going to be a hard-coded limit to how fast a node can grow, but no real hard-coded limit for how slowly a node can grow.
Nodes
Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined zone of influence (ZOI). Player activity (questing, gathering, raiding, etc.) within this ZOI counts toward that particular Node’s advancement.
There are six stages of node advancement:
After every advancement, an increasing ring of neighboring nodes are locked out from progressing to the next stage. The advancement of a node unlocks its unique content, which comes at the cost of locking out unique content available in neighboring nodes.
to the OP if you mean that, ..... well then honestly we don't know if it will be like that! could as well be that during creation we see the development of the node! and as progression is been made more and more details from the next lvl will be available! as far as i know no info of that kind made it in to the public yet! So its pure speculation. UnknownSystemError already mentioned how the progression works ... how it physically will look is nothing more but a guess right now!
Once nodes advance to the next stage, they still have to be built.
City building will require materials that may need to be gathered, processed and crafted, or supplied from other locations. This will take time.
Nodes will also experience atrophy unless there is continuous player activity.
https://forums.ashesofcreation.com/discussion/34405/information-nodes-and-sieges/p1