Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
As to arrows, Is there not some sort of archer compromise? Ie: unlimited 'basic' arrows, but huuuge bundles of light weight 'specialised' arrows that you have to keep inventoried?
So yea you'd have to be aware of numbers and fetch them, but making them light weight and high number should help to make the restock trips less frequent so they can be relatively easily adjusted for?
Different arrow heads for different jobs, but a limit on the total amount of different types you can carry due to 'size' constraints rather than weight?
If mana will never self regenerate (even out of combat, or offline) and casters will NEED mana pots to even be able to cast, then sure. Only in that case mana pots could be considered equivalent to ammo.
About warrior needing health pots.... you think rangers don't need them? You think rangers gonna have enough CC to perma stun lock / kite mobs? Not likely, not in Ashes... so rangers are sure gonna need health pots as well. Also there are ranged mobs you know, so being a ranged or melee makes no difference.
To make it simple, either ALL classes have their attacks limited by some equivalent of ammo, or no class has.
( I.e. Character Visuals = Inventory )
Combat Collision
These were my first thoughts
like I hate in Sims