Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
As to arrows, Is there not some sort of archer compromise? Ie: unlimited 'basic' arrows, but huuuge bundles of light weight 'specialised' arrows that you have to keep inventoried?
So yea you'd have to be aware of numbers and fetch them, but making them light weight and high number should help to make the restock trips less frequent so they can be relatively easily adjusted for?
Different arrow heads for different jobs, but a limit on the total amount of different types you can carry due to 'size' constraints rather than weight?
If mana will never self regenerate (even out of combat, or offline) and casters will NEED mana pots to even be able to cast, then sure. Only in that case mana pots could be considered equivalent to ammo.
About warrior needing health pots.... you think rangers don't need them? You think rangers gonna have enough CC to perma stun lock / kite mobs? Not likely, not in Ashes... so rangers are sure gonna need health pots as well. Also there are ranged mobs you know, so being a ranged or melee makes no difference.
To make it simple, either ALL classes have their attacks limited by some equivalent of ammo, or no class has.
( I.e. Character Visuals = Inventory )
Combat Collision
These were my first thoughts
like I hate in Sims